Din's Curse

Din's Curse

View Stats:
Fulano Nov 19, 2019 @ 9:16pm
Fulano's Quality of Life Mod
http://www.soldak.com/forums/showthread.php?p=85737#post85737
Requires Demon War

I've just started a mod with the goal to make Din's Curse a little more fun to play, without making it too much easier.

It includes changes like increases item stacks to 99, tweaking monster stats to reduce one hit kills, adding a touch of health to NPCs.

I've got a lot more I want to adjust, but I've got a lot more to learn about how this game works.

Feel free to post any feedback or ideas here.
Last edited by Fulano; Oct 14, 2020 @ 4:48pm
< >
Showing 1-9 of 9 comments
Seferoth Jan 12, 2020 @ 12:24am 
My only(literally only) complaint about Din's Curse is magic. Magic is literally pointless, you cannot make effective mage in this game. I even once made a character who put ALL skill points in 1 skill and all attributes to increase magic damage and at level 35 or so it completely stopped doing any kind of damage. All this because few people complained about magic being too powerful during this games beta. Sigh.
Fulano Jan 12, 2020 @ 7:55am 
Thanks for the feedback!
I do notice some tricks to making a magic user in the game, mostly that they have to rely so heavily on the magic regen stat and the casting speed stat. I can do fine if I've got those high because I can usually kill the monsters before they get to me, but if a monster gives me so much as an angry glance it seems my character dies. :)

I'd been wondering about trying to either increase base magic regen, or make it a little higher on the armor so a mage character can focus a little more on being sturdy rather than basically only focusing on the regen stat. My worry though is if I didn't have to worry about mana at all it might make things a little easier... though in Drox Operative it's pretty easy to not have to worry about "mana" at all with the energy stealing items.

There are also a lot of magic spells that I feel are pretty useless, or too costly for the return you get.

Do you know what the dev changed during the beta to nerf magic?
I need to test Din's Legacy more to see what makes those magic users more viable.
Seferoth Jan 26, 2020 @ 1:32pm 
I can't speak with 100% surety, but what i understood was that Magic damage was increased by your attributes(intelligence for offensive spells and spirit for defensive spells) in beta and the dev took that feature away and instead made it so that no attribute increase the damage of spells or the effect of defensive spells. This is the reason why magic sucks, even if you put all your points in a single spell it will not be powerful enough in the higher levels.
Fulano Jan 26, 2020 @ 2:18pm 
Interesting, I wonder if a light boost to spell damage from intelligence might be good to add back in, because I usually won't play a magic user unless I get at least one of the magic boost skills to stack with the magic I use.
Seferoth Jan 26, 2020 @ 4:07pm 
Originally posted by Fulano:
Interesting, I wonder if a light boost to spell damage from intelligence might be good to add back in, because I usually won't play a magic user unless I get at least one of the magic boost skills to stack with the magic I use.
It would at least partially fix the issue. Pure mage's really have no advantages at all currently.
Bluddy Jun 15, 2020 @ 8:47pm 
The problem wasn't that people complained during beta -- it's that the magic skills are linear. In Din's Legacy, investing in any spell boosts all other spell power, and you have +%spell dmg modifiers on items. This actually makes all magic characters OP. With mutations, any character can use magic anyway, so all characters are just out of control. The balance tipped from it being hard to play mage characters, to it being far too easy to play any character.
mimi1007 Oct 14, 2020 @ 2:18pm 
Will this work if I have demon war installed or do I have to uninstall it?
Fulano Oct 14, 2020 @ 4:48pm 
Ah... Demon War is probably required for it to work actually, I should update that.
perro ibai Sep 29, 2022 @ 4:13pm 
xd
< >
Showing 1-9 of 9 comments
Per page: 1530 50