Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't get me wrong! I love BG and PS:T and NWN a whole lot, but they're older games and the actual engines and gameplay could be a wee bit clunky. So, if you can still forgive older games for that, I don't think OOAM is any worse. The battle is basically PS:T/NWN in that you can pause freely and set up moves and coordinate party members and then let it run until you want to pause again. You can also cancel moves from the list before they happen, like spells in NWN.
The dialogue is awkward in a few places, but I don't think it's worse than some old classic RPG translations. Other scenes flow pretty well, and after the earliest parts of the game I personally hardly notice any serious issues.
If you can forgive its flaws, it's a pretty fun game that's literally a buddy movie set in a dark fantasy universe. I love it.
The combat system is what brings this game down from a solid 8 to a medium six. If there had been action bars that I could have maped a lot of pain and anoyance would have been missed.
The levels are all just corridors you run from one end to the other with a few fights in the middle . There are no real sectrets you just run into loot as you go and it's in bright shiny sacks in most cases.
The story is a little disjointed in places and struggles.
The characters of Styx and Archi are what make the game worth it.
Over all I get the feeling that the devs had an idea but didn't know how to a carry it through.
Not a bad game but not great either.
It's a rlly good game, so happy that I got it on sale
The 2 main characters are amazing especially Styx
One of my favorite action rpgs of all time for sure, I rlly didn't expect this when I started to play...
It isnt the next big thing but it does one thing right.
It remembers that it is a game.
If you want to play a game and not a movie trying to be a game.
Then you shoud definitly try it just for the sake of the experiance.
No complicated plots, no 300000 dialog about why you do what you do.
Nope you are just an orc beserker and his backstabbing goblin ally.
Have fun.
Graphics are ok.
Combat sucks. Should have never left the studio with this awful combat system. If you like reloading a billion times to pass an area this is the game for you. That is one mechanic this game does well - reloading a billion times that is. It forces you to reload b/c either your orc got stuck in some animation and couldn't do anything else or b/c he went into a fit of rage like an idiot and died. Dumb game mechanic.
Why are you letting Arkail rage when the game specifically tells you it's risky and can end up just getting you killed, and gives you a stance and abilities for NOT going into rage mode? I've done multiple entire playthroughs and rarely end up having Arkail rage more than once or twice in the entire game. If that much.
His horrible rage problems are a part of his character, and I appreciate this game for actually making it a problem he has to struggle with/overcome, one that can get him into trouble rather than being a superpower with no downsides except for occasional grim, manly angst during a cutscene.
I don't remember exactly what I did with stats except that it was probably mostly hit points and mind. Defensive stance all day every day, with deflection upgrade. Many of his skills in this stance have parry reduction or stun upgrades, and I personally like his AOE taunt for dragging people away from Styx. He also has a lot of options for really cheesing out deflection, although I haven't gone that route myself.
He's always been pretty good at locking down the battlefield for me while Styx dances around carving everything up. A well-built melee Styx is a beast IMO, I only touch ranged for the stun bomb.
Wow I don't think I'd enjoy the game either if I played that way.
My current tactics are to use Styx to weaken and stun selected enemies so Arkhail can squash them.
Essentially this. You are definitely making it unnecessarily hard on yourself and should not have to reload nearly as often as you say you do.
The combat turned me off on my first attempt at a playthrough but this time round i'm hooked. I get why they made the combat they way it is though, so you can have full control of both characters during combat and line up their attacks.