Of Orcs And Men

Of Orcs And Men

View Stats:
Advanced specialization choices
What did you choose?
Why?
How're the results?



Styx:
It seems likely that Assassin is Styx' canon choice. If he instead chooses Shadow, it feels like he's pulling a 180 outta nowhere, second-guessing himself when all game he's been pretty arrogant and sure of himself. He's also guarded & cynical towards others, so just giving up his 'survival' mentality and taking a plunge into the possibly-harmful unknown seems out of place.
Becoming a warlock is cool and all, along with the possible catharsis. But it just doesn't seem like the choice he'd make now (trying to avoid spoilers here).

As for the abilities, went for shadow first because I heard the AOEs are good, bypassing armor & whatnot. BUT:
-They're really slow
-They don't actually deal much damage (10-15% of a 60-armor soldier)
This is on Bloodjaw/extreme btw.

Overall it seems its main benefit is providing a no-concentration AOE default attack, which would synergize best with a tanky/taunt-bound Arkail.
Infact it might mop the floor with clumps of tougher enemies so long as Arkail can hold aggro.
Also, the attacks have the same sorts of animations as the Inquisition magi- shadowy.


As for Assassin, the guide here: http://www.gamefaqs.com/pc/628662-of-orcs-and-men/faqs/65240
APPEARS TO BE OUTDATED
Fury's upgrade only gives each attack a 10% chance of causing a vulnerability, NOT 50%.
Further, the upgrade for subterfuge decreases its cost by 50%, NOT 30%.

So looking at it, it seems like it's mostly a buff for single-target DPS, replacing the default quick-attack & flying daggers with upgraded versions.
A side-note: flying daggers with the stun upgrade has a 47% chance of stunning the target.
fury with the vulnerability upgrade has a 57% chance of causing AT LEAST ONE vulnerability.
Or put another way, a 43% chance of not causing a single vulnerability.




As for Arkail, Looks like he's supposed to choose master if you played him as the 'softie-at-heart' who's full of trust/faith when his gut says so.

Berserk would fit more if you chose all the '[Kill]' options throughout the game.


For their stats--
Master seems like it's a good-enough choice, especially if you like your tanking strats.
To clarify the Guide that was linked earlier,
BOTH RAGE-TO-WIN AND BATTLEMENT have an upgrade option that doubles their duration, and another that boosts their bonus FROM 20% TO 30%, (+10%, or half again as much as what they had.
So for these I'd definately go for the duration buff and use the extra rage and time between the buffs to use Rage to Live.
That third one though has a tough choice- uninterruptibility, or 50% more healing. (60hp over 3 seconds, or 90hp over 3 seconds)
For me, he's barely holding on in the tough fights & the interrupts/stuns really hurt, so the guaranteed healing is better than the higher potential & trying to protect him from the hits.

Unfortunately, this is basically setting Arkail up to be a constantly-screaming, potion-chugging punching bag.
Also, Rage to Win seems useless if you're using Carapace.



Berserk seems like a lot more fun.
If you upgrade the two 15%-chance abilities, each attack has a 30% chance to restore 100hp & 50 rage. (treating it as a single roll. If it's two 15% rolls, each attack has a 38% chance)

If anyone has a stopwatch & can get # of attacks per 5-10 seconds, we could get a rough estimate of the HP & rage regen rate. But assuming it's 1 attack/second, (and they are FAST attacks when berserk), that'd be 30hp & 15rage/second, slowed down by the howl & flurry activations. Now pulling numbers out of my ♥♥♥, if the howl is 2 seconds long & the flurry is 3 seconds, that'll make the regen rates (♥♥♥♥ me it's too late to do math. uhh, 1/((1*70+2*15+3*15)/100) * rates),
20hp/s
10rage/s
Don't quote me on that.








Overall, it looks like the two most fun classes are Berserk & Shadow, and the best synergy is Master+Shadow.
Which is unfortunate because muh head-canon.
Dunno what I'll go with, fun, efficacy, or head-canon...




TRY TO AVOID SPOILERS
Last edited by Og-the-Trog; Sep 9, 2015 @ 8:04pm
< >
Showing 1-12 of 12 comments
ed Sep 10, 2015 @ 2:22am 
I always go blue-side for both of them. I consider them the "good end" paths, I guess. Being as non-spoilery as possible:

For Styx, it's about making peace with who he was rather than continuing to bury all the baggage he's not dealing with. Styx has more character development than just "guarded and cynical" - it tends to be little things, but it's there. Especially in his ending monologue. So I don't think it's necessarily out of character for him to finally stop pushing everyone and his own feelings away with his constant bluster ("you're alone, rakash. you're dying of loneliness"), at least enough to have his friendship with Arkail and some measure of peace with himself. Assassin!Styx doesn't feel like a satisfying character arc to me, it just feels like throwing a satisfying character arc out the window, lol.

For Arkail, it's the only way he'll ever be able to see his wife and son again, as there was a much earlier conversation about how he had to leave for fear he'd go insane and hurt them. Arkence warns him away from berserker path for a reason IMO. Blind stupid rage won't make him a good leader and it won't get him his family back.

I can't comment on how the classes play in extreme settings. Everything I've heard about that difficulty level is that game balance completely breaks down and it's just an exercise in fights dragging on forever due to everything being giant sacks of hit points, so I don't bother with it. :P However, on other settings I enjoy them well enough.

I really pick both for roleplay/story reasons, but Master also has the added bonus of "I just plain don't like berserk gameplay and the less Arkail ever berserks, the more I enjoy the game." :D
Og-the-Trog Sep 11, 2015 @ 10:05am 
Wait, so is there an epilogue of some sort which reflects your decisions?
Would make sense if there is.
Don't suppose you could give the gist of it, without too much spoiling? What's his tone if you choose Shadow?
-edit
Oh, and the spoilers are accomplished with (spoiler)Spoilered text here(/spoiler), replacing the () with []


Anyway, for Styx, I figure he's lived a long time already- 200 years, right?
And he might keep on living for a LONG time-- His character arc doesn't have to take place in this game.
And the Assassin dialogue makes it seem like there has been SOME progress, so it's not like he's still running away, but instead acknowledging it and refusing to let it be a part of him from now on.

Here's the transcript:

"Accept yourself Styx. Accept your origins. Accept ME."

"But I don't want to remember for ♥♥♥♥'s sake! If I got you the hell out of my skull, it was for a good reason! You're not me! That's not me, any of it. THAT'S NOT ME!"

"You were an orc, you and me...A powerful orc mage...Too powerful..Or maybe not powerful enough...Too hungry for power, that's for sure."
"We found an easy solution with the Amber, and it corrupted us. We became a grotesque avatar, a deformed Orc..."
"We created the first goblin. We are the first Goblin. The one all others are descended from. The father."

"Stop talking ♥♥♥♥♥♥♥♥!"

"Stop denying it! Stop denying your origins. Stop denying me.
"Come with me... Come fill the emptiness in your soul."

From there, you can go one of two ways.
Shadow:
"It's... it's right. I buried my past so deep I completely forgot it. It was too hard to accept. Too hard to live with. Everything I've done since is just to survive."
"But that's over... I have to accept what I am. Live with it, instead of survive without it. All this poiwer... it would be pretty stupid to just walk away from it, right?"
Styx cringes in pain & concentration, Shadow-goblin jumps up, floats, and then joins with Styx

Assassin:
"Fine. Know what? OK, I admit I've got some vague memories that might be, you know, what you said... But I trust myself. If I did what I did, I had my reasons."
"You gotta know how to stop living in the past sometimes, y'know. Keep moving forward... I'm not the kind of guy who has regrets. But try to explain that to a ♥♥♥♥♥♥♥ ghost!"
"You're just a part of my mind that died. I buried you so long ago I forgot all about you. So thanks, but there's no emptiness in my soul these days."
"I filled it in. I replaced you. So now be a good little ghost and get the ♥♥♥♥ away from me, I got no room for you now."
The Shadow stands up and backs into the shadows, disappearing.


Here are some videos if you want to actually see the dialogue:
https://youtu.be/6pAgzgWsfSU Go to ~2 hours 20 min
https://youtu.be/vcunUUR52e8
Keep in mind, Arkence called shadow-styx 'the monster' and 'that thing'.

Anyway, having a major character change seems like it'd be a gradual process, not an all-at-once kind of thing. And the Shadow choice very much seems like the latter, while Assassin is one part of the former, and makes his character seem stronger.
Last edited by Og-the-Trog; Sep 11, 2015 @ 11:40am
ed Sep 11, 2015 @ 12:16pm 
Originally posted by Grizzly Adamz:
Wait, so is there an epilogue of some sort which reflects your decisions?
Would make sense if there is.
Don't suppose you could give the gist of it, without too much spoiling? What's his tone if you choose Shadow?

I don't know if the ending changes, like I said I always pick blue-side. For red-side, I've only ever done it to watch the cutscenes and then reload, I never played through the rest of the game with them.

Those were just things you can very reasonably extrapolate from what's in the game and how you choose to develop their characters. Because yeah, an Arkail fully giving in to his insane rage just can't be an Arkail who will get to see his wife and child again, the information's already there.

When I was talking about Styx's monologue, though, I was talking about him being more developed as a personality than just "guarded and cynical," not about a changing in-game ending.

Originally posted by Grizzly Adamz:
Keep in mind, Arkence called shadow-styx 'the monster' and 'that thing'.

With all respect to Arkence, she also didn't know what it was or what was happening, only that it was causing Styx pain for some unknown reason (he was refusing to acknowledge a part of himself that demanded to be heard). The situation was a lot less obvious (and a lot more complicated) than Arkail's.

The assassin dialogue has always read to me like Styx just continuing to yell "I don't care! I don't care! I don't have emptiness in my soul! Nothing's wrong! I'm a tough cool guy and if I did something terrible I probably had reasons for it, but I'm not going to address or accept the parts of myself as a person that made them! So go away because lalalala I can't hear you!" Pushing people and their feelings (and his own feelings) away is a character flaw Styx has, and as mentioned elsewhere, it's killing him.

He even admits right there in his own dialogue that accepting himself was "too hard"; the assassin path is only more of the same. Making peace with himself is a lot harder than living in denial, and the assassin chooses to not only stay on the easier road he's been going down all this time, but cut himself off completely from the chance to ever be whole again. Because it's hard.

A Styx who can step up and "live with it, instead of survive without it" is a Styx who's actually showing some personal growth, IMO.
Last edited by ed; Sep 11, 2015 @ 12:22pm
Og-the-Trog Sep 11, 2015 @ 2:09pm 
Alright, well spoilers I guess.
Apologies in advance for rambling.

Eh, killing Arkail's berserker might not be as obvious as it seems from hindsight. Could have gone either way really. If not for Arkence, a lot more players would have killed the zerker, thinking that vanquishing him in the dreamworld would vanquish him in the real one. She's got that magical dream-insight joojoo.
Meanwhile with Styx, she doesn't really give him any direction, instead just identifying that part of him as a really nasty part. Which, given her magic insight, makes me think both choices are at least partially gray.

Shadow, he might be remembering a part of himself he's been running from or ignoring, and 'coming to terms with oneself' sounds good, but is it really wise to open up that wound again, let 'that thing' be a part of himself once more?
What does he get out of it? Even clearer memories of his orcish shadow-sorcerer past and whatever horrible ♥♥♥♥ caused his identity crisis in the first place? Oh, but wizard-power too, and who doesn't like power? Old-Styx certainly didn't mind acquiring more power. Funny who that last line of the Shadow choice rings true for old-Styx..
Unfortunately, choosing Shadow may weaken him and his resolve, his force of will, and his identity as a whole, (which, while prickly, is ultimately decent & has kept him alive for at least a hundred years).
And it doesn't necessarily promise he'll make peace with it, only that he'll have to try once more.
That might not have a happy ending.

To me, seems like this part of him that he sealed off, stitched closed & cauterized, it's been wanting to come back all this time. Worm its way back into his soul. The power-hunger, the sorcery, maybe its intentions aren't pure, maybe the Styx that sewed it shut made the right choice.
I mean, would you rather have a stump, or a painful, cancer-ridden eldritch-power-arm?

I think 'I trust myself. If I did what I did, I had my reasons.' doesn't mean his reasons were just. Just that he had them. This is his way of 'accepting' himself- by not caring about it, moving on, leaving it as old muddy water under the bridge.
I think he's afraid of what he might find if he sought to understand those reasons, that he would judge them and loathe himself if he looks into it. And that he'd stop being the Styx he is today if he remembers his tainted past.
So he doesn't. He leaves it to be forgotten, accepts that ♥♥♥♥♥♥-him had some sort of reason for doing ♥♥♥♥♥♥ things, and most importantly accepts his past decision to forget it.
He trusts every part of himself BUT that part & has made an identity for himself without it.


Assassin, and he's keeping his blinders up. He now has 'vague memories' of what the shadow told him, but he doesn't like what he sees & prefers not to remember more. So he stays wounded, 'with an emptiness', but he 'fills it with other things' like he said.
I think he might be right to scoff at others telling him he's 'dieing of loneliness' or 'empty'. They might be sensing something there, true, but maybe not the whole picture. Maybe they aren't infallible- they don't see what came before the 'emptiness'/the character flaws he has now, and they don't understand/appreciate how strong he really is because of it.
After all, maybe being 'lonely' isn't easy either. And didn't he have friends in the Black Hand?

'You're just a part of my mind that died' is the most important line to me.

And I don't think this is the last Styx'll see of the shadow. Just the last he'll see of him for a while.





I don't think this game is supposed to be about Styx's growth. It's supposed to be about Arkail's.
Styx does get some, but future stories are where he'll see real change. Not this one- this is just one of many stepping stones.
And again, at least with how I played him, (the cynical counterweight to Arkail's idealism, though he's not irrationally skeptical ((does all the sidequests))), the Shadow choice really does just come out of nowhere.
Am I missing optional dialogue elsewhere in the game that would support Styx making that decision?
Last edited by Og-the-Trog; Sep 11, 2015 @ 2:11pm
ed Sep 11, 2015 @ 2:44pm 
Originally posted by Grizzly Adamz:
Alright, well spoilers I guess.Eh, killing Arkail's berserker might not be as obvious as it seems from hindsight. Could have gone either way really. If not for Arkence, a lot more players would have killed the zerker, thinking that vanquishing him in the dreamworld would vanquish him in the real one. She's got that magical dream-insight joojoo.

It makes perfect sense if you take a moment to think about it. You're not going to overcome your rage by giving in to it and fighting it with more rage, you're just going to become it. :P

Originally posted by Grizzly Adamz:
Unfortunately, choosing Shadow may weaken him and his resolve, his force of will, and his identity as a whole,

maybe its intentions aren't pure, maybe the Styx that sewed it shut made the right choice.

I don't have much more online time before I need to go out the door, but I do want to note that while things like this do make for interesting what-if, there's still a lot of "may" and "maybe" in the interpretation you're putting forward, and it makes it kinda hard to respond to in a story analysis conversation like this, you know? ._. Which is not to insult you, I just end up feeling like a jerk if all I can say is "well I think your 'maybe's are wrong" because we've moved into more theoretical territory. :)

Originally posted by Grizzly Adamz:
And didn't he have friends in the Black Hand?

No, he didn't. Remember his monologue at the end of the side mission in the guard tower? He HATES humans, has no hope for peace between the races, and believes "dead on the floor" is the perfect place for them.

Whatever halfway positive relationships he has with individual human characters are going to be poisoned by that. He learned to smile and make nice as a matter of survival, and maybe he even kinda likes a couple of them, but if that's what's really in his heart then they are not - and never have been - his real friends. That distance is going to be there.

So above and beyond him being a lone freak of nature to begin with, he's got a lifetime of negative baggage about humanity in this setting also keeping him lonely in the world.



Originally posted by Grizzly Adamz:
And I don't think this is the last Styx'll see of the shadow. Just the last he'll see of him for a while.

We can't assume there will ever be sequels though, and the assassin cutscene has an air of finality about it IMO.

Originally posted by Grizzly Adamz:
I don't think this game is supposed to be about Styx's growth. It's supposed to be about Arkail's.

I only have time left to note that Arkail may be the hero, but the story is about both of them. The developers openly marketed it as a buddy adventure story (complete with an official "buddy trailer") and everything.

And now I absolutely have to go, I may be able to finish some other thoughts later. :)
Og-the-Trog Sep 11, 2015 @ 2:52pm 
Alright, thanks for the discussion you've provided so far!
alation13 Oct 27, 2015 @ 7:02am 
Originally posted by ed:
I always go blue-side for both of them. I consider them the "good end" paths, I guess. Being as non-spoilery as possible:

For Styx, it's about making peace with who he was rather than continuing to bury all the baggage he's not dealing with. Styx has more character development than just "guarded and cynical" - it tends to be little things, but it's there. Especially in his ending monologue. So I don't think it's necessarily out of character for him to finally stop pushing everyone and his own feelings away with his constant bluster ("you're alone, rakash. you're dying of loneliness"), at least enough to have his friendship with Arkail and some measure of peace with himself. Assassin!Styx doesn't feel like a satisfying character arc to me, it just feels like throwing a satisfying character arc out the window, lol.

For Arkail, it's the only way he'll ever be able to see his wife and son again, as there was a much earlier conversation about how he had to leave for fear he'd go insane and hurt them. Arkence warns him away from berserker path for a reason IMO. Blind stupid rage won't make him a good leader and it won't get him his family back.

I can't comment on how the classes play in extreme settings. Everything I've heard about that difficulty level is that game balance completely breaks down and it's just an exercise in fights dragging on forever due to everything being giant sacks of hit points, so I don't bother with it. :P However, on other settings I enjoy them well enough.

I really pick both for roleplay/story reasons, but Master also has the added bonus of "I just plain don't like berserk gameplay and the less Arkail ever berserks, the more I enjoy the game." :D
You have the opposite strategy as me, I have found the berserk mode for Arkail to be abslutely overpowered compared to the defensive stance. Just make sure you put lots of points in stamina so that he goes berserk at arount 50% health, after that he is a complete killing machine, just make sure that styx is kept away from him because he can kill styx from 100% health in around 2 hits.
Originally posted by Grizzly Adamz:
Styx:
It seems likely that Assassin is Styx' canon choice.
From the Lore stand point, it kinda is ... unless you want his past to be reconciled.

The scene is a bit easier to understand if we consider the fact that he's not technically talking to himself. Choosing the Assassin path is the final "fυk you" to Styx, if you know what I mean. ;)
Last edited by Λ Ζ Λ Ζ Ε L; Dec 3, 2015 @ 2:37pm
Og-the-Trog Dec 4, 2015 @ 4:27pm 
Hmm, what, you mean he's talking to something Arkence's defenses precipitated? Nah I'm not sure I follow the '"♥♥♥ you" to Styx', please explain.
Originally posted by Grizzly Adamz:
Hmm, what, you mean he's talking to something Arkence's defenses precipitated? Nah I'm not sure I follow the '"♥♥♥ you" to Styx', please explain.

This is a spoiler to you if you haven't completed Styx: Master of Shadows yet, so take that in mind before reading ... If I remember and understood the ending correctly, technically the Styx in OOAM is not the original Styx, but the special Rakash the original Styx created in the prequel. The prequel ending also explains why he doesn't remember anything in OOAM. The Rakash we played in the prequel wanted to be free of the original Styx once he found out he's a clone and also wanted to choose his own path. That's what I meant by the "fυk you", since I think he's not talking to himself in that cut-scene, but to the memory of the original Styx. By choosing the path of Assassin, he's finally acknowledging that he's not a mere clone, a Rakash anymore... or something like that. ^^ , maybe I'm reading too much into it since it presupposes that the Devs already had the story of the prequel written out. This all will probably change once the Shards of Darkness comes out. We shall see.
Last edited by Λ Ζ Λ Ζ Ε L; Dec 9, 2015 @ 6:29am
Og-the-Trog Dec 9, 2015 @ 12:16pm 
Got it, thanks for clarifying! I'm a spoiler hound so no worries.

Originally posted by Çerastes:
This all will probably change once the Shards of Darkness comes out. We shall see.
Huh, maybe I'll go back & finish it then.
Last edited by Og-the-Trog; Dec 9, 2015 @ 12:16pm
Revolucas Jan 8, 2016 @ 2:55am 
Fury is probably the best ability from the specialized classes. Ignore the Vulnerability upgrade and get the 50% damage upgrade. With the poison upgrade that causes vulnerability it will cause a vulnerability several times when using Fury. This poison upgrade also works quite well on Spinning Blade (Great way to take down inquisters fast before you reach Arkence). Apply Poison > Fury > Apply Poison > Fury and your target should be pretty much dead depending on how much strength you invested in. We're talking 8x your base damage here, it would be crazy to take that 10% vulnerability upgrade when you can get the same effect with poison. I ended the battle with Zealot on Extreme in under 30 seconds spamming Fury after a stun.

It's sad that is the only guide available as it's kind of full of misinformation and subjective suggestions. How he says Arkail is not a real tank is a bit silly.
Last edited by Revolucas; Jan 8, 2016 @ 5:51am
< >
Showing 1-12 of 12 comments
Per page: 1530 50