Streets of Rogue 2

Streets of Rogue 2

The Nuclear King 17 out. 2024 às 17:47
Why are the Cops in Streets of Rogue 2 the Slavermaster from Streets of Rogue 1?
I can understand why Slavemasters were removed in 2 for... Reasons. But I'm really not sure how I feel about Cops using the equivalent of Fallout 3 slaver collars on prisoners instead of handcuffs. I do like the idea of escorting prisoners back to the police station so they can assumedly get their mugshots taken and hauled off to jail, but... Bomb helmets just doesn't feel right.

I don't know about anyone else in the community but my favorite way to play cop in SoR1 was to try to be as professional as possible with as little unnecessary death as possible. Cop was always a really easy class in that game so the added challenge of needing to keep myself to a professional standard kept it challenging and engaging. I just... Can't get into that head space where after completing a sting, I need to start putting bomb helmets on everyone.

I would really prefer if handcuffs were added back into the game at least as an option for cops. Maybe have a moral and crooked path in the Law skill tree and if you want to be crooked, you can use bomb helmets, but if you want to stay moral, you can use handcuffs. Like I don't need too much here, it can be fundamentally the same, just have a new animation with people with their hands behind their back while walking and maybe if you have more than one person, they make up a little chain-gang and are linked together.

Oh yeah and uh, my cop friends keep publicly executing my escorts after I do put the bomb helmets on... Maybe patch that. Thank you!
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Pinhead Larry 22 out. 2024 às 1:07 
Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.

No explosion on death, less chance for mutiny maybe?
Cadaver 22 out. 2024 às 7:00 
Originalmente postado por Syzygy:
Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.

No explosion on death, less chance for mutiny maybe?
More the other way around, Prisoners should be more ready to try and mutiny if they dont have a bomb strapped to their heads
Capt. Slappy 22 out. 2024 às 7:03 
Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.

How about you just bring back the slave master and slaves. Have the cop be the cop.
People will misuse the cop as a slave master and a slave master as a cop.
You can be a chef that kills people with poisoned food? Which could be considered an assassin
GameDragonZero 22 out. 2024 às 10:16 
Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.

Was thinking how this could be done. My take would be "regular" arrest effect would depend on your rep. This would result, depending, in:

* Repent. Follows to jail. No hostility.
* Follow to jail. Works, but after arrest hostility ticks towards actively hostile.
* Make a deal. They'll offer to help you. If you take them to jail they become actively hostile when released.
* Bribe. Offer to bribe you. If you take them to jail they become actively hostile when released.
* Ignore. They walk off and trying to arrest them again makes them hostile.
* Become actively hostile.

You would also get options depending on rep/random factors. So when you talk to them you might be able to ask for a Bribe OR make a deal.
Awesomeexplorer 25 dez. 2024 às 20:20 
I'm relatively okay with the slave helmets, though it does make arresting people kinda complicated since they tend to mutinize/get in crossfire while you're still trying to arrest/knock out people or are trying to take them to the station; Even if we end up stuck with the slave helmets I'd at least want it to not be as impeding.
Jules Evola 26 dez. 2024 às 8:19 
Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.
in the US when it comes to non-violent/serious arrests, it kinda comes in two parts. first the cuffs are slapped on then the 'paddy wagon' picks up the suspect. why not just revert to the old SoR1 cop leaving those criminal scum laying right were they are for the party van to pick them up later.

one thought ive had would be to have the cultist take on the slavemaster's mechanic where you're collecting victims to recruit or sacrifice to some lovecraftian or diabloesque overbeing.
Beep 26 de jan. às 19:04 
I want to give in my opinion for how should things work. I hope madguy havent removed SuperCops from SoR2, as they look cool. And imo handcuffs and slave helmet should be two alternative abilities for the cop. Honesty side (handcuffs) and Corruption side (Slave helmet). the slave helmet lore would be something like: Goverment banned their own invention because of moral and ethical implications, and the invention is used for corruption. S. Cop would be: their strong because as high rep. cops they receive top notch equipment.

Ill give in a short view of what would the beginning and end of each path benefits and issues, as they would have levels you'd progress through by doing missions and etc.

Corruption min level: S. Cops wont respect you and will attack if you commit crimes. but you'll have slaves that can work for your own benefit, helmets are limited, you have to buy them from the slavemaster himself, he's just a Corrupt Cop shopkeeper in SoR2, he wont sell slaves, but sells weapons and stuff like that.

Corrupt max level: Have way more slaves but they have higher chance to motim, but now you have the helmet remote. You'll receive money from mobsters (bribes) and you can even pay for help if needed. S. Cops will be annoyed at you. You cant ask help from cops.

Honesty min: S. Cops are friendly and allow you to enter restrict areas to S. Cops. Gain money from arresting criminals and sending them to jail, you can call normal cops to be followers (not forever). As a common cop your not allowed to have guns other than pistols.

Honesty max: You ARE a S. Cop and is stronger and respected by all cops classes, you can call S. Cops to be followers for a while, receive more money from arresting, And some free equipment for fights.

Note: Normal cops are allied to both paths.

How cuffs work: Need to immobilize target first, you can give simple orders like guarding, following, and confiscate items from them (except money). They may try to escape, tase them.

How Helmet works: Immobilize target and put the helmet, you can do all cuffs can do but now you also can make the slaves do labor, the helmets dont explode like SoR1, they just tase slaves really hard, if tased 2 times they die.
Última alteração por Beep; 26 de jan. às 19:10
Idlemind 27 de jan. às 9:23 
It's just a game, your not ACTUALLY doing these things..
Última alteração por Idlemind; 27 de jan. às 9:24
The Nuclear King 27 de jan. às 9:29 
Originalmente postado por Idlemind:
It's just a game, your not ACTUALLY doing these things..
I know but it's still dumb and kinda ruins the whole RP aspect for it.
Cadaver 27 de jan. às 22:39 
Originalmente postado por The Nuclear King:
Originalmente postado por Idlemind:
It's just a game, your not ACTUALLY doing these things..
I know but it's still dumb and kinda ruins the whole RP aspect for it.
How?
If the answer is "my character wouldnt" then just.... don't?

Like i understand if you just dont like the mechanic or whatever but it has absolutely no bearing on the roleplay part of the game, the way you utilize prisoners is an active choice you make.
The Nuclear King 28 de jan. às 8:56 
Originalmente postado por Cadaver:
Originalmente postado por The Nuclear King:
I know but it's still dumb and kinda ruins the whole RP aspect for it.
How?
If the answer is "my character wouldnt" then just.... don't?

Like i understand if you just dont like the mechanic or whatever but it has absolutely no bearing on the roleplay part of the game, the way you utilize prisoners is an active choice you make.
Ok I should be more specific.

I really, REALLY liked the handcuff mechanics in the first game. I liked trying to be a genuinely good cop who only targeted those who deserved it and up-keeping peace in the city and trying desperately to put right what once went wrong. Handcuffs made sense, they were quick to apply, and gave one of the few genuine pacifist options in the game outside of the doctor's chloroform.

Fallout Slave Collars kinda ruins that whole illusion, and is quite literally the gameplay loop of the Slavemaster. Even if I chose not to use them for suicide bombings or other things, I'm still putting EXPLODING SLAVE COLLARS on prisoners, who might run away AGAINST MY WILL and die.

So my only choice not to participate in using the helmets is to not use them at all, and then if I'm not doing that I'm not arresting people, and if i'm not arresting people I'm not actually being a cop, which means I shouldn't play cop, and cop was my favorite in the first game so I don't even really want to play 2 now.

Like if this is something you can look past that's fine, more power to you, but honestly I'm just not getting good vibes from this game. I feel like it could go "ACAB" at any second and I really don't want any part of that.
𝓣a𝑘𝔞hiro 28 de jan. às 9:08 
Originalmente postado por Cadaver:
Originalmente postado por The Nuclear King:
I know but it's still dumb and kinda ruins the whole RP aspect for it.
How?
If the answer is "my character wouldnt" then just.... don't?

Like i understand if you just dont like the mechanic or whatever but it has absolutely no bearing on the roleplay part of the game, the way you utilize prisoners is an active choice you make.

Well yea exactly!

First, I utilized the Cop to transport my captured criminals to the Policebox, earning respect and maintaining a reputable image as a law enforcement officer. This approach avoided unnecessary harm to others.

In other instances, I strategically employed the skills of my captured criminals until no longer needed. I would then assign them to guard a locked door while I conducted further investigations elsewhere. Upon suddenly hearing an explosion where i came from, I returned to find the guarded door had been blasted open and my captured criminal had been blasted to smithereens. Of course, this necessitated thoroughly investigating the building and confiscating all relevant evidence.

Role-playing as a Good or Evil Cop can indeed be done effectively. It all comes down to one's perspective, I suppose.
𝓣a𝑘𝔞hiro 28 de jan. às 9:23 
Originalmente postado por The Nuclear King:
Originalmente postado por Cadaver:
How?
If the answer is "my character wouldnt" then just.... don't?

Like i understand if you just dont like the mechanic or whatever but it has absolutely no bearing on the roleplay part of the game, the way you utilize prisoners is an active choice you make.
Ok I should be more specific.

I really, REALLY liked the handcuff mechanics in the first game. I liked trying to be a genuinely good cop who only targeted those who deserved it and up-keeping peace in the city and trying desperately to put right what once went wrong. Handcuffs made sense, they were quick to apply, and gave one of the few genuine pacifist options in the game outside of the doctor's chloroform.

Fallout Slave Collars kinda ruins that whole illusion, and is quite literally the gameplay loop of the Slavemaster. Even if I chose not to use them for suicide bombings or other things, I'm still putting EXPLODING SLAVE COLLARS on prisoners, who might run away AGAINST MY WILL and die.

So my only choice not to participate in using the helmets is to not use them at all, and then if I'm not doing that I'm not arresting people, and if i'm not arresting people I'm not actually being a cop, which means I shouldn't play cop, and cop was my favorite in the first game so I don't even really want to play 2 now.

Like if this is something you can look past that's fine, more power to you, but honestly I'm just not getting good vibes from this game. I feel like it could go "ACAB" at any second and I really don't want any part of that.

I mean as you can read down below, Madguy is considering adding a normal Arrest, and who knows maybe a Good Cop Bad - Cop Path as well.
And if all else fails there is mods that can save the Day or customization, i do have quite some faith in the Dev, but i am also not one that is very demanding, i can work with everything i will get, my Favorite Class in SOR was the Shapeshifter anyway. (though later Alien disguised as a MiB Agent;-)

Originalmente postado por Madguy:
I've been considering adding the option to at least attempt a normal arrest without the use of "the helmet". Not sure exactly what that will look like, but it's on my radar.
mo123567 11 de fev. às 8:35 
It would be cool if each character class had a promotion fork that could go 1 of 2 ways. The cop could promote to super cop or corrupt cop each with special added abilities. It would be a lot to add at this point. Maybe good for DLC or something.
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