Streets of Rogue 2

Streets of Rogue 2

Toaster Oct 15, 2024 @ 5:42am
My Demo Thoughts: Awesome
The Epic Allows the bad:

The scale is awesome. But it's pretty big, especially if your car breaks.

The World/maps are huge. But how do I get to the other island? Every time I try to swim, I die. (There are no boats or bridges)

There is no penalty for death really ( which is good). But re spawning can be a very very long walk back to complete the objective.

There are a lot of 'containers' in the world, that add depth to the world. But most of them are empty (Not sure if this is a design choice, or just in the current iteration not fully instantiated)


The Great:
It's clear that classes are set up have play styles to cater to everyone, with only the 3 we have in the demo that is already highlighted which shows how brilliant this game already is, and will be.

The Variety of buildings is great, it doesn't hurt add more. But make sure there is a clear distinction between buildings for buildings sake and Vendors sake.

Game play flexibility. I want to farm to do stuff I can I think.


The "Bad":
I use Bad in quotes, because this is brilliant and it's an early demo to get feedback with the understanding that things will change for the better.

Icons - Some of the icons aren't very clear. I like text.

The Inventory/UI/Building UI is confusing as junk.
Long distances to walk

It's too easy to accidentally get into a huge fight. I keep fighting people on accident.
Originally posted by George | tinyBuild:
Hey, glad you like the demo overall. Feedback noted and documented; I'm working on a report for Matt right now.
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A developer of this app has indicated that this post answers the original topic.
George | tinyBuild  [developer] Oct 15, 2024 @ 6:46am 
Hey, glad you like the demo overall. Feedback noted and documented; I'm working on a report for Matt right now.
Toaster Oct 15, 2024 @ 8:12am 
Originally posted by George | tinyBuild:
Hey, glad you like the demo overall. Feedback noted and documented; I'm working on a report for Matt right now.
Thanks for taking the time to read it. You guys are on the right track, really. Keep on cooking it. Pushing it back was very much the right call.

I can't imagine the debugging... Systems, of systems, of systems...
best of luck!
Eagerly awaiting what comes next, in time.
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