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In addition to everything mentioned lacking, the game runs extremely poorly for me. I get very big frame jumps, rubber-banding, and general desyncy behavior with NPCs the longer I play and the more stuff I break.
I'm still eager to buy and play the game, but I'm also confused on what's going on with the development. SoR 1 was fairly quick and steady. I get this game has a completely different set of challenges with how everything is generated and that needs to be perfected first before it can start taking off. Yet, the quality of this demo is seemingly worse than any of Matt's dev videos and trailers.
Yeah In my opinion matt needs to be a bit more clear with communication, I don't think that 2 weeks of radio silence into a delay was a very eloquent way to do things. I have also been having technical problems but the demo says to expect it to be really buggy, but I don't understand why if theres presumably better builds of the game this is the one we get for now
I would be much more willing to give slack if it wasn't for the radio silence and delays, if you're going to set more time aside to polish your game then don't give a date.
Missing tree inventory textures or items not working instantly are normal. They are making a game, not just making a demo. If they stopped making the game to make only the vertical slice for the demo, that messes with workflow and delays the game even more. Getting the bigger picture stuff set up comes before trivial details like visual-only textures or a full pass of testing and bug fixes.
The demo is more than enough for you to get an idea of the game, like you said yourself the gameplay feels similar to the original in a good way and the new systems like driving and building felt good. Are you seriously implying you need to see the inventory icon of every tree variant to know if you'll enjoy the game enough to buy it when it's out?
Only V1 Alpha amount of perks? Yeah, because they want you to buy the full game to get access to the content. If too much of the full game is free, that can mess with sales.
Obviously the devs are a bit behind but that's how projects go sometimes, it's better to delay it until it's ready than release it too unfinished and have people complain.
remember what early access is? were not even there yet.
are you guys uhh... "held back"? in your thinking?
some sense of that definition...
Demo is short for Demonstration, meaning you are showing off what the game that is coming out will be in the near future, it would be different if this was called a playtest because the point of a playtest is supposed to be used to provide feedback to improve both gameplay and find critical bugs.
Which this is a demo but only in name, it is an extremely delayed release of a playtest, and while I would like to say otherwise I feel like the demo so far has under-delivered for how many times the developer and community managers communicated that the game was presumably in a good enough state to present by the 22nd, again a very basic machine, the goodie dispenser from the first game doesn't even operate yet, it is literally just a machine meant to give you a random utility or combat item, basic things that you consistently see and interact with a lot during gameplay should be operational in a demo.
I would disagree but I see why you see things the way you do.
The thing is though is that I have seen a moderator say the demo IS its own branch I quote "BonzaiBier — 09/18/2024 2:50 PM
the playtest is a different branch than the real game. so you cannot start it after the playtest"
And This is what Matt the developer has said "At this point in development, I’d consider the game to be a lot closer to being Early Access-ready, as the game’s foundations are pretty solid. However, polish is still needed in order to bring the core game loop and progression system to where they need to be"
He said this just yesterday and reiterated this sentiment multiple times, my issue with this is that this demo isn't just rough, the amount of things that are not available is pretty damn worrying, Like I'm not saying give us every single class and perk in the demo but even very basic, non game changing perks like giving you more melee xp or not even the first few perks in a majority of skill trees can be picked. The wood texture was just an example its obviously not the most game changing thing in the world but since this game is being built off the first game (to my knowledge) a machine that is extremely simple in nature and that hes already coded before isn't available I think is a valid point.
As for the release date I'm not rushing it, In my previous post I linked at the top of this thread I WANTED the game to just go back to TBA for the release time, because whenever matt has given us Estimations or times where we should look forward to it is always met by another delay or estimation. or this most recent occasion 2+ weeks of radio silence to announce a delay. I don't think its at all unreasonable for these reasons to be frustrated with this demo.
And because this is a pseudo-playtest I would argue it is all the more reason to provide more content (specifically perks, keep us restrained to a small place) in this demo because by the time the game releases there will be so many untested ability and perk combinations that could be extremely buggy or crash the game, I'm hoping that isn't the case but its a lot more likely than 0.
Thanks for engaging with the thread!
While the demo restricts using many classes they are actually in the game and playable to some extent, the map generation and skills and more are all currently limited to a playtest flag.
I agree with what you said about the cop and items though, hopefully that gets added.