Streets of Rogue 2

Streets of Rogue 2

Pauli May 2, 2023 @ 1:08pm
How exactly is the game going to be structured?
I'm having a hard time picturing how the arcade-y gameplay of the SoR1 would be able to translate into an open-world game. The only other game that I know that has a similar structure would be Caves of Qud.

Will there be one big main quest that involves going to various different 'dungeons' or challenging areas? Will there be side objectives that give you strong items or experience to help you as you get to more difficult areas? Will your character get more game-changing perks than those in SoR1 to make multiple longer playthroughs warranted and varied?

I guess this all kind of boils down to how will the gameplay be able to be stretched over much longer playthroughs while staying faithful to the first game?
< >
Showing 1-8 of 8 comments
Locate May 2, 2023 @ 2:50pm 
That's exactly what I'm worried about. Rogue games are completely different from Minecraft type games. If the core goal of the game is not clear enough or there is not a lot of content surrounding it, players will feel bored and confused.
NeoN_Pike May 2, 2023 @ 6:33pm 
I trust the developer. They already made something unique
esotericist May 3, 2023 @ 8:24pm 
i've been kinda envisioning a cross between zero sievert and cataclysm: dark days ahead, myself.

world structure of cdda, task focused gameflow of zero sievert. (and sor1 combat, of course)

i hope i'm right, but i'm prepared to adapt if i'm wrong.
FinjyOpops May 3, 2023 @ 9:09pm 
I can't speak for the dev but I did read a post from them a while back that said SoR2 wasn't intended to supplant the first game as a roguelike. Going from the store page description and the bits and pieces I remember from blog posts, it's been built from the start as a different kind of game - so I wouldn't expect the game to necessarily stay 'faithful' to the structure of the first game.

If I had to guess given the open world emphasis and addition of stuff like farming and basebuilding, you'll probably get missions and such by talking to NPCs - when you're not setting your own goals.
esotericist May 3, 2023 @ 9:40pm 
Originally posted by FinjyOpops:
I can't speak for the dev but I did read a post from them a while back that said SoR2 wasn't intended to supplant the first game as a roguelike. Going from the store page description and the bits and pieces I remember from blog posts, it's been built from the start as a different kind of game - so I wouldn't expect the game to necessarily stay 'faithful' to the structure of the first game.

If I had to guess given the open world emphasis and addition of stuff like farming and basebuilding, you'll probably get missions and such by talking to NPCs - when you're not setting your own goals.

yeah, the faq still explicitly says this is a different kind of game from sor1, and not meant to replace it.
Madguy  [developer] May 7, 2023 @ 11:46pm 
It's essentially a very open-ended sort of open-world game. There will be a primary "win state" (or more likely multiple win states, this aspect hasn't been fully fleshed out), but there's no main quest line.
Will a 100+ hour single playthrough be reasonable and enjoyable, something along the lines of Minecraft or No Man's Sky?

Is there enough replayable content in the "end-game", something like building your own cities or starting a cult/religion?
Madguy  [developer] Jun 17, 2023 @ 5:10pm 
Originally posted by Vegan for the animals:
Will a 100+ hour single playthrough be reasonable and enjoyable, something along the lines of Minecraft or No Man's Sky?

Is there enough replayable content in the "end-game", something like building your own cities or starting a cult/religion?

Ultimately I'd love to get to that point one day. The question is not whether I can provide 100+ hours of content, but whether 100+ hours spent in the game world actually be engaging. No Man's Sky in 2016 probably couldn't have made that claim, but today it's a different story.

End-game is something I'm actively thinking about, but it'll be a bit before it's a top priority.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 2, 2023 @ 1:08pm
Posts: 8