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world structure of cdda, task focused gameflow of zero sievert. (and sor1 combat, of course)
i hope i'm right, but i'm prepared to adapt if i'm wrong.
If I had to guess given the open world emphasis and addition of stuff like farming and basebuilding, you'll probably get missions and such by talking to NPCs - when you're not setting your own goals.
yeah, the faq still explicitly says this is a different kind of game from sor1, and not meant to replace it.
Is there enough replayable content in the "end-game", something like building your own cities or starting a cult/religion?
Ultimately I'd love to get to that point one day. The question is not whether I can provide 100+ hours of content, but whether 100+ hours spent in the game world actually be engaging. No Man's Sky in 2016 probably couldn't have made that claim, but today it's a different story.
End-game is something I'm actively thinking about, but it'll be a bit before it's a top priority.