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I've found that pulling from train unloading does a lot to smooth out these issues. stations can handle the stacking/de stacking needs for an individual factory, letting the player focus on packing the trains as efficiently as possible without it causing the same problem as always stacking your space belts.
I've never found space to be at a premium in a general sense - I never run out of platforms.
It's a fun design challenge to optimize fitting things into as small a platform as possible, though, yes. Would it be -more- fun if I *always* had to sort things carefully? No... but even if the belts functioned (like it looks like they should) as some sort of unsorted giant monobelt, you'd never have to create belts that required sorting. You always have the option of running two belts instead, with the stuff separated across each belt.
Or, if you -wanted- additional space efficiency at the cost of having to unsort them at the other end, you could do that.
To be clear, I don't have a problem with it either way, it's merely that they present themselves, initially, as a gigantic monobelt with no lanes (even though yes, the shapes mysteriously DO stay in lane on the belt, somehow), and it feels to me like they're presenting less functionality visually than they actually have.
As you say, trains are probably a better way of transporting mixed shapes in separate wagons anyway, so I was wondering what people's opinions of having the space belts as simple as they look are, given that it would always be optional as to whether you risked mixing stuff on them or not.
Coupled with the completely opaque nature of identifying what layer each item is on whilst on the space belt, and it is an exercise in insanity.
After four hours, this is the only complaint I have, and I REALLY hope it is addressed somehow in the future.
This behaviour you don't like is absolutely required for many complex designs though.
What I often do is follow up the "exit" of a space belt with an elevator that raises or lowers (or branches!) the contents to the right levels. This is also how you can get things out if you made a mistake (other than pressing I to clear the belt completely of contents).