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As for character swapping, just top off the MC's SP and swap out. Not really necessary in OG P3 or P3R. Both are easy enough anyway.
If you feel like you're using the same members over and over again, you can swap freely. There's no need for a ♥♥♥♥♥♥ mechanic to tell you that.
You're encouraged to rotate them by managing SP and EXP. Players not in your party will fall behind in levels.
The whole getting tired/sick mechanic was awful and I'm glad its gone.
I mean ya, that's great, but its limited to two members and its a random spawn and only just levels them up. You still gotta manage your SP.
Fall behind in XP sure, but without a mechanical reason to change party members the benchwarmers combat readiness doesn't matter anyways
Avoiding having a weakness could be an argument; my experience was that it only mattered against The Hermit
Also letting you play with the team that you want is an argument,
C'mon, Tiredness was actually a limiting factor. At least for me. SP never, ever were an issue. Not in original P4, not in P4G, not in P5.
Nice reading comprehension issue. Where's my complaint? My post just provides an example of how to work around SP limitations. It also works around tiredness limitations in P3 and FES as well. Go figure.
Tiredness was only an issue in the early game or if you tried to do a ton of grinding in the late game. Even then, SP would often become an issue first unless you are willing to dip into SP items.
So what's the point of Tiredness? There is no point. And Atlus didn't remove it to casualize Persona. It's just a pointless mechanic that serves the same function as SP which is why from P4 onward, it doesn't exist.
A limiting factor that was annoying and unnecessary and took the fun out of dungeon crawling.