Persona 3 Reload

Persona 3 Reload

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jeeves88888 Feb 21, 2024 @ 3:44pm
Tiredness mechanic
I didn't like it in the original, but having played through this one, I kind of miss it.

The P3 roster is pretty deep; having the members get tired was one of the ways that you were encouraged to rotate in the seldom used members. Theurgery doubles down on this, since you don't even really need to swap out of damage coverage; kinda a missed opportunity I guess.

Though in this version Junpei being upset about being ignored and sidelined does make more sense
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<#FF69B4>Robin ;3 Feb 21, 2024 @ 3:48pm 
Tiredness was a ♥♥♥♥ mechanic, Its a safe bet to say that neither the player base or atlus wants it back. Probably why neither both 4 & 5 have it included.
jeeves88888 Feb 21, 2024 @ 3:57pm 
no doubt, I didn't like it then either, but there's a lacking incentive to switch up the team otherwise
nfinite.recursion Feb 21, 2024 @ 5:39pm 
I felt the same way at first with OG P4. Then I realized that SP serves the same function. Good riddance.

As for character swapping, just top off the MC's SP and swap out. Not really necessary in OG P3 or P3R. Both are easy enough anyway.
r1ver Feb 21, 2024 @ 8:02pm 
Tiredness is ♥♥♥♥ mechanic. I'm glad they didn't bring it back.

If you feel like you're using the same members over and over again, you can swap freely. There's no need for a ♥♥♥♥♥♥ mechanic to tell you that.
Arifufu Feb 21, 2024 @ 8:37pm 
i rotate my party member each time i meet boss block, also it's already my habit to carry anyone who has lowest level party including shinji, yukari never left my party tho because i need her healing skill (i aleady unlocked her healing apex btw), there's ken but i haven't unlock his combat characteristics and he is the best SP consumer in the team, so yeah i don't care about tired system, and the game allow me comeback to tartarus entrance each time before face a boss
Last edited by Arifufu; Feb 21, 2024 @ 8:54pm
archonsod Feb 22, 2024 @ 6:17am 
Originally posted by jeeves88888:
no doubt, I didn't like it then either, but there's a lacking incentive to switch up the team otherwise
Why does it need one? Either let the player pick the team they want or don't let them pick to begin with. Half arsing it merely guarantees you'll annoy everyone at some point or another.
Raansu Feb 22, 2024 @ 7:22am 
Originally posted by jeeves88888:
I didn't like it in the original, but having played through this one, I kind of miss it.

The P3 roster is pretty deep; having the members get tired was one of the ways that you were encouraged to rotate in the seldom used members. Theurgery doubles down on this, since you don't even really need to swap out of damage coverage; kinda a missed opportunity I guess.

Though in this version Junpei being upset about being ignored and sidelined does make more sense

You're encouraged to rotate them by managing SP and EXP. Players not in your party will fall behind in levels.

The whole getting tired/sick mechanic was awful and I'm glad its gone.
Lynfinity Feb 22, 2024 @ 7:53am 
Originally posted by Raansu:
You're encouraged to rotate them by managing SP and EXP. Players not in your party will fall behind in levels.
...And then a Great Clock spawns and everything is wonderful once again.
Raansu Feb 22, 2024 @ 8:18am 
Originally posted by Lynfinity:
Originally posted by Raansu:
You're encouraged to rotate them by managing SP and EXP. Players not in your party will fall behind in levels.
...And then a Great Clock spawns and everything is wonderful once again.

I mean ya, that's great, but its limited to two members and its a random spawn and only just levels them up. You still gotta manage your SP.
Last edited by Raansu; Feb 22, 2024 @ 8:19am
jeeves88888 Feb 22, 2024 @ 11:18am 
You sorta have to manage SP, there's easy access to a full heal if you've got the twilight things, and there's no reason to horde those.

Fall behind in XP sure, but without a mechanical reason to change party members the benchwarmers combat readiness doesn't matter anyways

Avoiding having a weakness could be an argument; my experience was that it only mattered against The Hermit

Also letting you play with the team that you want is an argument,
Originally posted by nfinite.recursion:
I felt the same way at first with OG P4. Then I realized that SP serves the same function. Good riddance.

As for character swapping, just top off the MC's SP and swap out. Not really necessary in OG P3 or P3R. Both are easy enough anyway.
Aw, look at this dude. Running out of SP before reaching the end of the available Tartarus in the first day after the path is open. What are you going to tell me next? You can't finish Dungeons in P4 and P5 in one day on NG (not NG+ - that's even easier)?

C'mon, Tiredness was actually a limiting factor. At least for me. SP never, ever were an issue. Not in original P4, not in P4G, not in P5.
Lynfinity Feb 22, 2024 @ 11:53am 
Originally posted by jeeves88888:
Avoiding having a weakness could be an argument; my experience was that it only mattered against The Hermit
Even then it's hardly an issue. Hermit has a braindead pattern where he'll always use Mazio after you interrupt him charging up. Guard at an appropriate time with whoever is weak to that (Aigis, in my case) and you're good.
nfinite.recursion Feb 22, 2024 @ 12:32pm 
Originally posted by FlyingTorcensoredWhale:
Originally posted by nfinite.recursion:
I felt the same way at first with OG P4. Then I realized that SP serves the same function. Good riddance.

As for character swapping, just top off the MC's SP and swap out. Not really necessary in OG P3 or P3R. Both are easy enough anyway.
Aw, look at this dude. Running out of SP before reaching the end of the available Tartarus in the first day after the path is open. What are you going to tell me next? You can't finish Dungeons in P4 and P5 in one day on NG (not NG+ - that's even easier)?

C'mon, Tiredness was actually a limiting factor. At least for me. SP never, ever were an issue. Not in original P4, not in P4G, not in P5.

Nice reading comprehension issue. Where's my complaint? My post just provides an example of how to work around SP limitations. It also works around tiredness limitations in P3 and FES as well. Go figure.

Tiredness was only an issue in the early game or if you tried to do a ton of grinding in the late game. Even then, SP would often become an issue first unless you are willing to dip into SP items.

So what's the point of Tiredness? There is no point. And Atlus didn't remove it to casualize Persona. It's just a pointless mechanic that serves the same function as SP which is why from P4 onward, it doesn't exist.
Raansu Feb 22, 2024 @ 12:49pm 
Originally posted by FlyingTorcensoredWhale:
Originally posted by nfinite.recursion:
I felt the same way at first with OG P4. Then I realized that SP serves the same function. Good riddance.

As for character swapping, just top off the MC's SP and swap out. Not really necessary in OG P3 or P3R. Both are easy enough anyway.
Aw, look at this dude. Running out of SP before reaching the end of the available Tartarus in the first day after the path is open. What are you going to tell me next? You can't finish Dungeons in P4 and P5 in one day on NG (not NG+ - that's even easier)?

C'mon, Tiredness was actually a limiting factor. At least for me. SP never, ever were an issue. Not in original P4, not in P4G, not in P5.

A limiting factor that was annoying and unnecessary and took the fun out of dungeon crawling.
Endora Feb 22, 2024 @ 1:50pm 
I agree that was anoying and unnecessary... good ridance.
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Date Posted: Feb 21, 2024 @ 3:44pm
Posts: 15