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1. Have the ability to side with Strega at muliple points in the game. With the link episodes you have with Takaya being in the game I think it would have been interesting to have the opportunity to side with Strega before all 12 shadows were hunted down or after the fact and decide to join the Nyx cult. Persona 4 Golden let you side with Adachi to see that scenario, I would have liked to have seen a scenario where you could side with your enemy in this game as well just to see how it pan out.
2. I wish they would have incorporated both Makoto and Kotone, but not like portable where you choose one as a protagonist and the other is either dead before story events or just does not exist in that timeline. I would have liked to have seen the player be given the option to choose one as a protagonist while the other was able to join as a member of SEES to help with the journey. This way people who want both characters or one of them over the other would be happy as both are there and people who want the protagonist to survive the ending would now be able to have one of them do so, while also maintaining the story of the original by having one of them sacrifice themselves to stop the fall. I realize it would be extra effort on Atlus to do so, but I think they could have done it and should have being that this is the definitive version of Persona 3. I see little reason why we should just abandon one character or pick and choose at this point. Both characters are great and it would be amazing to see the whole SEES team in action.
I still had a lot of fun with the game, made The Ultimate Hee-Ho Jack Frost and feel that overall it was a worthwhile journey to go on again. I just really would have loved to see those two things I listed incorporated though, but this is just one Hee-Ho's opinion.
2. Sad about the weapon types but main reason was because you couldn't control your party members, the damage coverage back in the day was really weak considering the amount of phys skills weren't available in such a broad range til endgame.
3. Yeah I miss the few fusions but its not a deal breaker considering the vast majority of them felt weak or reused. Like having a Severe Slash theurgy alongside Severe Strike and having RNG effects like Frolic or Summer Dream would make them dead on arrival and clutter for your "Ultimate" spell list.
4. The difficulty is still there, its just easier because you aren't ♥♥♥♥♥♥♥ around with the AI. People thought P3FES was hard because of how difficult the enemies were but 90% of the time it was wrestling with the unpredictability of the AI, whether they will heal or attack even if you're in lethal range from an enemy attack, which also forced the MC to be primarily a healer/buff/debuffer because your AI companions wouldn't reliably refresh buffs/debuffs or heal constantly.
Nyx was toned down and I'm sad about that but I wouldn't look at an hour long endurance fight being "tough". You just slap in Yukari or Ken and spam their healing. Nothing SHOULD 1 shot you because if it did, you're either underleveled or the boss is not being debuff'd or your team isn't buffed. And this is from me playing on Merciless. I do miss the double turns and the crit gauntlet but that phase of the fight felt pure rng ♥♥♥♥♥♥♥♥, no tactic other than debuff and pray since its just a pseudo Megidolaon spam that can crit that's typical in old SMT games.
Speaking of difficulty, you also have to understand that with fusions becoming easier, you were able to create your ultimate persona and curate your ultimate persona rather than reset spamming and praying the right skills get inherited out of the 8.
It's only possible with Chihiro, and Yukari. And funnily enough, for it to happen for either one of them, you essentially have to pick an obvious wrong choice, like straight up no human being would do it in a real world setting.
Ultimately I think I prefer the new voice actors, They have better direction. In the original they felt like they hated each other's guts at times like Yukari was straight up a B here and there. You could argue that was the point but eh I digress I think it just ultimately just made everyone angsty.
I still prefer Karen Strassman's performance as Aigis in the ending though but in general I think the new VA is a lot better.
As for the music I'm mixed about it on one hand I really love Full moon full life, Changing seaons, It's going down now and Color your night but they kinda butchered some of the original soundtracks.
Burn my bread final was atrocious lol Lotus dropped the ball on that one.
I'm a newcomer to the series I have finished the game and enjoyed it through and through. I can understand your frustration coming from old nostalgic feelings toward your favourite game but if you want outside perspective I'll provide. Since I've been playing this game for a month now my youtube algorithym is also showing me both new and old persona 3 content. I can easily tell you new remix of musics in the game are far superior in my opinion. This is a subjective topic because I have been in similar situations we are tend to like what are ears are used to hear more. I'm not saying this is same for your case but this is how I feel like, as a newcomer I appreciate the new remix and the amount of detail and energy the flows have in the new version.
I also see you are unsatisfied by the removed dialogue changes but this is how you make a remake and modernize a game. Like you might not realize but probably developers found it's not resonating it with people anymore maybe it was resonating back then and thus got removed as a development choice. I am saying this because I haven't found any odd bits as a newcomer in the dialogue options. One crisitism if I have about it would be the illusional multiple options which is hidden well between actual branching dialogues. For seasoned players they are easy to notice. But not the things you mentioned.
About the game being easy I'm a casual gamer but I also felt the ease of combat here. But this part is also subjective because I enjoyed the combat why if you ask because it never felt like a chore and just when things got too easy game pushed some tough enemies at the right times which is an enjoyable experience for me. I don't like the idea of challenge where you have to find a very specific route of player growth to beat a highly overpowered enemy rather I like to explore every bit of the game do all the quests and give me a challenging enemy and fight with the tools I've gathered along in my journey which the game delivers for me.
This is how I like as a newcomer to the series. Thing are never the same nor should they stay same from what I've seen in the old gameplay the soul of the persona 3 has been protected except probably the removal of female fc and dialogues unique to that.
I do miss the multiplie weapon types since they made Makoto more versatile but i guess i can't complain since the game is easy enough as is, Just sad the remake removed content, but i guess Portable did the same thing.
They probably could have added the old Fusion spells back if they didn't make Theurgies so broken, as in they completely ignore defense and resistances.
And i don't know about the difficulty still being there, i played on Merciless with AI controlled party members the entire game it was still pretty easy.