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Basically:
- You're not allowed to Null, Repel or Drain any of her attacks.
- You're not allowed to use Armageddon without actually defeating her with it.
- The whole battle must not exceed 50 turns.
She will also use 9999 Megidolaon twice, even if you don’t break any rules - these are scripted, so it is imperative to have both Endure and Enduring Soul. On two different Personas, obviously.
- Telos, if you manage to max all social links including finishing Ken's Link epidose
- Saki Mitama
- Chi You
- Yurlungur
- Narcisuss
- Kaiwan
- Ganga
- Hecatoncheires
use resist passive skill to cover their weaknesses
for almighty you can transfer morning star + almighty amp + almighty boost + multi target boost + spell master to any persona you like
decide yourself which persona will have endure, enduring soul, support persona (debilitate, heat riser, concentrate, charge, regenerate 3, invigorate 3, and diarahan), physical persona or magical persona, min-max their stats by using incense, good luck
try to get charge + concentrate at start of the turn from shuffle time, and choose to "to raise theurgy from club escapade" from fortune teller so you can refill theurgy faster (sorry i forget the fortune name), you absolutely needs scarlet havoc in early turn and later to finish her by using armageddon
ohh i added one more rule, don't use High Counter, it will trigger her pixidolaon 9999 in Reload
High counter triggers Megadolaon? Why? I thought that was a key thing to have in the fight, at least in P3, P3F and P3P
-Panta Rhei/Ragnarok/Thunder Reign/Nifilhiem
-Mind Charge
-Unshaken Will
-High Counter (but maybe do like Salvation or Spell Master since the guy above said something about High counter not being effective)
-Appropriate Boost
-Appropriate Amp
-Enduring Soul
-Spell Master
Also to deal with insta death (Megadolaon or Light/Dark skills) bring along infinity and at least 10 homoculus
https://steamcommunity.com/sharedfiles/filedetails/?id=3353179448
Luckily, they didn't do the same thing in Metaphor, or at least, it was possible to take off my damage reflecting gear rather easily when a similar fight came up.
Well Armageddon IS a key factor in the fight (at least in the older games) and they wanted you to have a challenge so they didn’t want any possible way to cheese it, honestly it’s a good thing because it’s a challenge to overcome and when you do you feel great about yourself.
Does it count any damage above a certain threshold as the rule being broken or does it have to be Armageddon?
Because the repel trigger doesn't know how to differentiate between the repel passives, the barriers from cards and skills and the counter skills