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But in cases of personas with low magic stats, by all means yeah just keep mabufu or whatever.
Yesterday I actually stopped to think for a while about whether to replace Garu or Dia first. It doesn't really matter though, given the rate you can earn twilight fragments for SP recovery.
I don't know for sure cause I only checked it once, but I think the blue haired navigator's Theurgy restores HP and some SP for the party (Steam doesn't like her name).
The droped itens doesn't restore that much, but they comes at a high rate, so it's safe to use.
You allways can change your party's formation, it will hurt the individual XP but your team will be at the same or close pace (use the big clock to lvl up the bottom lvl ones to your own lvl so the team will not be so weak).
Also worth noting that at higher floors, until your level difference is pretty solid, all out attacks stop being a guaranteed kill just because you hit the weakness, while as others have noted, SP stops being so much of a concern that popping mid level spells is really any trouble. I feel like the only two characters I have that struggle with SP are Koro and Ken since they're a mix of slightly lesser SP pools and either being a little too single target or multi target focused, both having their own negative impact on SP consumption and pacing.
There are enough twilight fragments to open everything there is in tartarus while sparing 7 to use the healing clock each visit, and the game throws you a lot of SP recovering items at the beginning so there's not really a point in keeping the basic spells, you are gonna have a harder time in bosses that way when you face shadows without any weaknesses.
as said in previous comments, bosses typically dont have weaknesses and are immune to status effects. my main persona usually consistent of heals, buffs, debuffs and ailment recovery skills. I let my party do the damage and I keep them alive. its a very SMT way of playing persona and honestly, it makes the game too easy at times but the point of persona isnt to be challenging, its to enjoy the narrative and slice of life gameplay.
For MC, I go with a combo Invigorate + spirit drain too.
And yes, Mitsuru has spirit drain too, but I usually don't have issues managing her SP. It has been convenient though for the outlier moments where I need her to go a little harder on casting than usual.