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As a note, depending on the game he started with, it actually isn't all that dumb. In P5 the attack boost is 1.4, as well as being multiplicative instead of additive, and in SMT its only 20%, making single target buffing actually not worth it in either game, unless you also debuff and even then...kinda meh.
However in P3/P4 the attack boost is 1.5 times, as is the defense debuff, and in addition they stack additively. (well, sorta. it basically stacks the two .5 boosts on top of eachother, reaching a total 2x damage) So single target buffing is actually quite useful.
I find it less of a skill gap and more of just a difference in how the action economy of either game works.
In P5 status effects are suuuuper important for technicals, not to mention properly understanding baton passes beyond just "weak point, pass" whereas P3 is more about properly using buffs and debuffs, and status effects are kinda...meh as well. Mostly because after the first few floors many enemies are outright immune.
Either way, advice is good, but...try not to insult people playing and enjoying the same game as you? Especially when they are asking for advice. Try explaining WHY its good, not just saying it is.
I will say also, in my personal opinion...media is a REALLY big help in the fight.
Obvious bait is obvious. Try again.
As for the validity of OP's criticisim he sounds like a new player so if he chose normal and feels that the first boss is too challenging for players trying to learn the game i think that's feedback worth taking for the developers. If OP chose Merciless and is getting wrecked then i hope the devs ignore their feedback because as someone who actually understands the mechanics of SMT/persona games i think it's fine so far. Maybe a bit easy thanks to all the extra stuff they give you but we will see if i carry that attitude as i progress.
nah im srs, this boss was a wet fart
Oh yeah another point of advice that i forgot to mention for OP. They made a point of listing the fact that they bought the best gear that money can buy which it would be reasonable to think that would make a major difference as it does in most JRPGs. Raising your character's attack and defense stat has a much less noticeable impact than raising a persona's stats. For the supporting characters this is just tied too their level and whatever stats happen to be on the gear they are wearing but for MC it's possible to get your persona's stats much higher than they should naturally be at his level through a combination of after school activities that result in stat boost for whatever persona is equipped at the moment and fusion bonuses for fusing a persona that's in the class of a social link you have been leveling. You will see alot more difference in your damage output from raising str or magic depending on what type of attack you are trying to use and alot more damage reduction from raising the endurance stat of your persona.
Lower bossdef, increase junpei attack and use agi on boss. I think the summons are weak to elec and wind?
Was a really easy battle.
You would think after killing 273 hours in P5R I would remember such a basic thing. Nope
Use Junpei as your phys DPS, this is primarily what he's good at for the entire game.
Buffs and debuffs are a general rule for all games in this franchise. Although they aren't needed much in P5, every other megaten game will require to use them at some point.