Persona 3 Reload

Persona 3 Reload

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borizb Feb 2, 2024 @ 4:48pm
Boss battle in the train
I'm having a difficult time beating this boss. I did it before on the original and portable, but it somehow is harder for me now.

-I am at the same level as anyone else according to online data function
-max weapons and gear from tartarus / shop on all characters
-enough items and personas on MC with elemental magic arsenal

-The enemy hits a little too hard
-doesn't have an elemental weakness i can exploit
-the boss summons allies with unknown affinities at random and has a rather short time limit on top
-the enemy has group attack skills but i don't have group heal at this point of the game,

I beat all Tartarus floor bosses on first try, i opened all chests and bought all gear. Yes i can lower the difficulty, but just having media on Yukari at this point would make this a fair battle, let alone groupwide -kaja or -kunda skills.
I don't get why Atlus needs me to grind 50exp battles in Tartarus for hours in order to get Media to make the boss fight fun. It's a little frustrating this early in the game.
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Showing 16-30 of 32 comments
Killance Feb 3, 2024 @ 3:31pm 
I just use decrease hit chance on boss and it fell over. Status effects are your friend in this title. Harder than P4 and P5.
Immoral Immortal Feb 6, 2024 @ 12:20am 
Originally posted by SushiJaguar:
Originally posted by borizb:
No. I just beat it on second try without any buffs. The buffs are not goupwide, so i can spend 1 turn to buff 1 character with tarukaja for three rounds. i could as well just hit the enemy directly instead of buffing which would deal roughly the same amount of damage in total.

This is dumb thinking.

As a note, depending on the game he started with, it actually isn't all that dumb. In P5 the attack boost is 1.4, as well as being multiplicative instead of additive, and in SMT its only 20%, making single target buffing actually not worth it in either game, unless you also debuff and even then...kinda meh.

However in P3/P4 the attack boost is 1.5 times, as is the defense debuff, and in addition they stack additively. (well, sorta. it basically stacks the two .5 boosts on top of eachother, reaching a total 2x damage) So single target buffing is actually quite useful.

I find it less of a skill gap and more of just a difference in how the action economy of either game works.

In P5 status effects are suuuuper important for technicals, not to mention properly understanding baton passes beyond just "weak point, pass" whereas P3 is more about properly using buffs and debuffs, and status effects are kinda...meh as well. Mostly because after the first few floors many enemies are outright immune.

Either way, advice is good, but...try not to insult people playing and enjoying the same game as you? Especially when they are asking for advice. Try explaining WHY its good, not just saying it is.

I will say also, in my personal opinion...media is a REALLY big help in the fight.
Last edited by Immoral Immortal; Feb 6, 2024 @ 12:55am
DiscoMoose Feb 6, 2024 @ 12:39am 
HAHA bruh that was boss? battle so quick. its 'weak' to fire. edit; does like 1.2x dmg or sumn
Last edited by DiscoMoose; Feb 6, 2024 @ 12:41am
Immoral Immortal Feb 6, 2024 @ 12:56am 
Originally posted by Spaced:
HAHA bruh that was boss? battle so quick. its 'weak' to fire. edit; does like 1.2x dmg or sumn

Obvious bait is obvious. Try again.
Tegridy Farms Feb 6, 2024 @ 9:30am 
Originally posted by Gilded Gyatt:
Originally posted by SushiJaguar:

This is dumb thinking.

As a note, depending on the game he started with, it actually isn't all that dumb. In P5 the attack boost is 1.4, as well as being multiplicative instead of additive, and in SMT its only 20%, making single target buffing actually not worth it in either game, unless you also debuff and even then...kinda meh.

However in P3/P4 the attack boost is 1.5 times, as is the defense debuff, and in addition they stack additively. (well, sorta. it basically stacks the two .5 boosts on top of eachother, reaching a total 2x damage) So single target buffing is actually quite useful.

I find it less of a skill gap and more of just a difference in how the action economy of either game works.

In P5 status effects are suuuuper important for technicals, not to mention properly understanding baton passes beyond just "weak point, pass" whereas P3 is more about properly using buffs and debuffs, and status effects are kinda...meh as well. Mostly because after the first few floors many enemies are outright immune.

Either way, advice is good, but...try not to insult people playing and enjoying the same game as you? Especially when they are asking for advice. Try explaining WHY its good, not just saying it is.

I will say also, in my personal opinion...media is a REALLY big help in the fight.
I mean most SMT games don't even have single target buffs and also let you stack buffs more than 1 time. They also don't generally run out due to time so if a boss is trying to stack them it can makes spells like Dekaja actually useful.

As for the validity of OP's criticisim he sounds like a new player so if he chose normal and feels that the first boss is too challenging for players trying to learn the game i think that's feedback worth taking for the developers. If OP chose Merciless and is getting wrecked then i hope the devs ignore their feedback because as someone who actually understands the mechanics of SMT/persona games i think it's fine so far. Maybe a bit easy thanks to all the extra stuff they give you but we will see if i carry that attitude as i progress.
DiscoMoose Feb 6, 2024 @ 4:51pm 
Originally posted by Gilded Gyatt:
Originally posted by Spaced:
HAHA bruh that was boss? battle so quick. its 'weak' to fire. edit; does like 1.2x dmg or sumn

Obvious bait is obvious. Try again.

nah im srs, this boss was a wet fart
Necrofitz Feb 6, 2024 @ 4:57pm 
In terms of difficulty, I'm not an experienced Persona player. I will openly state I didn't get all that far into the first dungeon push of P4G, and P5R it let me off the rails and I proceeded to park the train. As such, I picked normal. I would say I played the train boss fight pretty poorly and still first tried it. If OP isn't on at least hard, if not merciless, I would be surprised. As far as I saw, only lowering the difficulty was mentioned though, so it can't be merciless. Would have to be hard or normal.
Last edited by Necrofitz; Feb 6, 2024 @ 4:58pm
Tegridy Farms Feb 6, 2024 @ 7:54pm 
You can lower the difficulty on merciless. You just can't go back too merciless on that file once you do and save it on a different difficulty.

Oh yeah another point of advice that i forgot to mention for OP. They made a point of listing the fact that they bought the best gear that money can buy which it would be reasonable to think that would make a major difference as it does in most JRPGs. Raising your character's attack and defense stat has a much less noticeable impact than raising a persona's stats. For the supporting characters this is just tied too their level and whatever stats happen to be on the gear they are wearing but for MC it's possible to get your persona's stats much higher than they should naturally be at his level through a combination of after school activities that result in stat boost for whatever persona is equipped at the moment and fusion bonuses for fusing a persona that's in the class of a social link you have been leveling. You will see alot more difference in your damage output from raising str or magic depending on what type of attack you are trying to use and alot more damage reduction from raising the endurance stat of your persona.
Last edited by Tegridy Farms; Feb 6, 2024 @ 8:02pm
Dagný Feb 6, 2024 @ 8:03pm 
This boss was really straightforward. Chimera with Tarakuja and Bash was enough.
Dagný Feb 6, 2024 @ 8:05pm 
Also, I and probably everyone else had a few group healing items. I used the 50hp 4x I think
Tegridy Farms Feb 6, 2024 @ 8:07pm 
Originally posted by Dagný:
Also, I and probably everyone else had a few group healing items. I used the 50hp 4x I think
Yep used those myself. If you clear all the floors on tartarus and get all the chest on the boss floors you are guarantied to get atleast 3. And if the fight last long enough that you need more than 3 group wide heals you are probably already fused with the 2nd train. Media should not be needed for this fight at all.
Last edited by Tegridy Farms; Feb 6, 2024 @ 8:08pm
Zander Feb 7, 2024 @ 3:09am 
I fused a jack frost (immune to ice) with rakunda and tarukaja
Lower bossdef, increase junpei attack and use agi on boss. I think the summons are weak to elec and wind?
Was a really easy battle.
Lynfinity Feb 7, 2024 @ 4:28am 
Originally posted by borizb:
I don't get why Atlus needs me to grind 50exp battles in Tartarus for hours in order to get Media to make the boss fight fun. It's a little frustrating this early in the game.
Are you utilizing Arcana Burst and "More EXP" Minor Arcana cards? I got to level 11 naturally, without any grind, simply completing every encounter on every floor. On Hard, mind you, though I'm not sure if Hard has any EXP intake penalties.
Lynfinity Feb 7, 2024 @ 4:34am 
Originally posted by Zander:
I fused a jack frost (immune to ice) with rakunda and tarukaja
I actually feel stupid now. I had Jack Frost as well, but for some reason I never thought of picking him to "block" Ice Storm.

You would think after killing 273 hours in P5R I would remember such a basic thing. Nope :monokuma_DGR:
Frostea Feb 7, 2024 @ 4:34am 
Damage buff Junpei and keeping shifting to Junpei after hitting weaknesses on the adds and doing Phys hits on the boss.

Use Junpei as your phys DPS, this is primarily what he's good at for the entire game.

Buffs and debuffs are a general rule for all games in this franchise. Although they aren't needed much in P5, every other megaten game will require to use them at some point.
Last edited by Frostea; Feb 7, 2024 @ 4:39am
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Date Posted: Feb 2, 2024 @ 4:48pm
Posts: 32