MapleStory

MapleStory

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Familiar Revamp
Posting this here since nexons forums crashed twice when i was typing it out, and when i posted a very generalized summary i was hit with "wait possibly 24 hours to be approved"....

Familiars as a system are very interesting, its really cool to be able to have a tamed monster as a combat companion. The thing is rn theyre pretty useless. A star few are used and its not because theyre even strong, so iv got a few ideas to revamp the system a bit

---Give ranged attacks to ranged familiars---

Its lame that a Snack Bar familiar has to be 5 inches from an enemy in order to fire a megalaser. simply allow ranged attacks. We know this is possible since summons via boss souls work better AI wise. also give piercing to ranged attacks that make sense, snack bars laser being an example here too. Hows a giant laser only going to hit one enemy

---Familiar strength---

This may not be as much of an issue in non-reboot. But 68k from a lv168 familiar versus a lv140 enemy is laughable. It would take 5 years for that familiar to do any real damage. So iv got 4 suggestions:

A: A level up system. Familiars level up as theyre used and when they level their stats do not increase, and you can instead allocate special familiar AP to make them stronger. AP could be assigned to things like damage, crit rate, IeD, boss damage, crit damage, effectiveness of familiars abilities (push/pull/slow/etc)

B: Have familiars scale with a mainstat. Even better if they all scale with different ones instead o always scaling with the owners mainstat, as this will add diversity to the pool. So long as the scaling factor isnt virtually nonexistent, i could see even weak familiars becoming useful this way

C: Straight up buff damage flatly. Maybe for reboot only, since again this may not be an issue in non reboot

D: Add potential to familiars like in KMS. Im not totally sure how their system works, but if its literally adding potential to them like on equipment, this could very easily make familiars of a wide variety very useful. Possibly even have 2 seperate potentials, one that applies to the familiar and one that applies to the player

---Familiar abilities---

Most suck. Even the ones that increase by "a large amount" of mainstat add like 3 and thats hardly worth using over a 60/100% drop rate buff. Improve familiar abilities overall, maybe have mainstat familiars give a % bonus (2/4/6 for small/normal/large), that would be a noteworthy buff

---Reboot booster packs---

Some familiars are literally unobtainable, and many might as well be since a pb familiar will never actually drop. Add packs to reboot, and to avoid pay to win make them available for meso (say, 20m for a legendary pack). This makes it feasible for familiars of a much wider variety to be obtained.
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Familiars in certain servers have stronger properties, and yes i can get what you mean, since there are only a handful of familiars that are actually used (Drop rate and HP/MP regen).

Nexon won't read this thread however and if it does, it's very unlikely but overall, familiars suck because they were made back when damage cap was 1m, back then, a good familiar dealing 50k+ damage was a nice boost to damage, unlike how it is these days.

Maybe they eventually change them.
Saobie 2018年8月27日 17時54分 
The KMS version has a very evolved familiar system that apparently works really well. We will never get that though, nexon always seems to give all their love to kms only

I also like how the current downtime is because people are getting more xp/money than normal from kills. The card codex has been broken for 2 years now, however

At the veeery least, id love if booster packs were brought to reboot. As a collector, my only means to grow is to farm drops. I only have 2 noteworthy ones (Snack Bar and D. Roy) and iv killed many enemies/bosses so many times a normal player would call me TOO dedicated. Its ridiculous that reboot simply cant get some familiars
itachi 2018年8月27日 20時29分 
1st off i like that idea but the end. 20 mill seems way to low in reboot,so if they added it,It would prob be like 70mill or so. 2. You will have better luck using twitter to get them to see this idea. I'm trying to get ms to make a meso/exp thing right now. Like 1 meso = 1 exp.
Saobie 2018年8月27日 20時31分 
20m seemed fair cus cubes are 22m, but i see your point now. Itd make it too easy. Ill try twitter
Not all reboot cubes are 22m, and


itachi の投稿を引用:
Like 1 meso = 1 exp.

This sounds really bad, like, seriously would break game progression
itachi 2018年8月27日 21時32分 
CherryKakyoin の投稿を引用:
Not all reboot cubes are 22m, and


itachi の投稿を引用:
Like 1 meso = 1 exp.

This sounds really bad, like, seriously would break game progression
For lv 200 you need over 2 bill exp. So this system would just be a little boost as the avg player not gonna spend 2 bill to lv up. would also help those annoying lvs of 90-100 and 20-30. If you wan't to spend some meso to lv up instead of grinding you have the choice
Saobie 2018年8月27日 21時34分 
The problem i see is a lot of my ingame friends have the money to 10 star tyrant capes... they definately can get 2b easily
There's a reason of why lv200+ is slower to lv, because of how the progression after 200 works, if people get to higher levels faster they're losing dailies from arcane river, which reward arcane force, which not only gives 100 main stat per 10 AF (arcane force) but also helps people deal actual damage to mobs there, overleveling 200+ might result pretty fatal.
Not to mention, in regular servers economy it would add another meso void (where mesos simply dissapear, since they're handed to npcs, the mesos do not go into the market) affecting even more the broken economy of the game.
itachi 2018年8月27日 21時39分 
CherryKakyoin の投稿を引用:
There's a reason of why lv200+ is slower to lv, because of how the progression after 200 works, if people get to higher levels faster they're losing dailies from arcane river, which reward arcane force, which not only gives 100 main stat per 10 AF (arcane force) but also helps people deal actual damage to mobs there, overleveling 200+ might result pretty fatal.
I get what you're saying but this would be for mostly the lower lvs and like if you're at like 90% and just want to lv up. If they use it to grind to fast thats really on them tho not the system.
itachi 2018年8月27日 21時40分 
CherryKakyoin の投稿を引用:
Not to mention, in regular servers economy it would add another meso void (where mesos simply dissapear, since they're handed to npcs, the mesos do not go into the market) affecting even more the broken economy of the game.
I was thinking of a reboot only thing. Since meso and non trading reboot brand.
Not only that, but grinding 200+ gives nodestones which are A MUST for 5th job, since your skills depend solely on them, not grinding = not getting nodes, on that 10% exp you bought you could have gotten a few nodes.
itachi の投稿を引用:
CherryKakyoin の投稿を引用:
Not to mention, in regular servers economy it would add another meso void (where mesos simply dissapear, since they're handed to npcs, the mesos do not go into the market) affecting even more the broken economy of the game.
I was thinking of a reboot only thing. Since meso and non trading reboot brand.
in reboot it would be worse, i mean, meso farming is already quite an issue, adding meso based metagame (well, even more than what it already is) would be a chaos.
itachi 2018年8月27日 21時50分 
Saobie の投稿を引用:
The problem i see is a lot of my ingame friends have the money to 10 star tyrant capes... they definately can get 2b easily
Ya but like Cherry saying you can't just speed thru lvs 200+. So this would prob be more for the lower lvs to help them get thru the hard grind areas or so also prob the unfunded.
Saobie 2018年8月27日 21時50分 
Grinding past 200 is total aids. But as someone who is always dirt broke meso wise, buying level ups would change nothing for me

HOWEVER, buying booter packs for familiars will not change my brokeness, but will help me feel better about it
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投稿日: 2018年8月27日 17時47分
投稿数: 24