Aero GPX

Aero GPX

Any tech from F-Zero GX or X in this?
I've been messing around with the game for a while and I'm uncertain if things like Momentum Throttle/Accel Off, Or anything involving stuff like that along with anything involving barriers like in X where you could both gain a lot and retain a lot of speed is in the game, If anyone has found any cool tech like it though please let me know I'd love to learn it.
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Showing 1-10 of 10 comments
YinYin Jun 17, 2024 @ 12:17pm 
Momentum throttle is not in.
Most other things exist in a new form.

You can spin grind. (strafe as parallel as possible into the wall while spin attacking)
You can hyper slide. (MTS, but you need to boost to gain anything)
You can tight turn. (quick turn input, but it doesn't re grip / can be held)
You can drill dive. (dedicated button, just hold while in the air - release to smooth land)
Originally posted by YinYin:
Momentum throttle is not in.
Most other things exist in a new form.

You can spin grind. (strafe as parallel as possible into the wall while spin attacking)
You can hyper slide. (MTS, but you need to boost to gain anything)
You can tight turn. (quick turn input, but it doesn't re grip / can be held)
You can drill dive. (dedicated button, just hold while in the air - release to smooth land)
Ah cool! thanks!
Ikagura Jun 17, 2024 @ 2:45pm 
Is the skill floor lower? I don't mind that if the ceiling is still the same.
Originally posted by Ikagura:
Is the skill floor lower? I don't mind that if the ceiling is still the same.
Compared to something like GX I'd say it's definitely not super high, It's probably easier to learn this however
ninjakitty7 Jul 20, 2024 @ 4:29pm 
Originally posted by Ikagura:
Is the skill floor lower? I don't mind that if the ceiling is still the same.
I'd say so. Advanced tech from GX is turned into intended mechanics with good feedback and easier inputs in this game. Spin grind is less complicated and hyper sliding is less punishing than MTS. The timing on shift boosting is also very generous. You can try it on deadly straights.
BigV Aug 6, 2024 @ 10:08am 
Originally posted by YinYin:
Momentum throttle is not in.
Most other things exist in a new form.

You can spin grind. (strafe as parallel as possible into the wall while spin attacking)
You can hyper slide. (MTS, but you need to boost to gain anything)
You can tight turn. (quick turn input, but it doesn't re grip / can be held)
You can drill dive. (dedicated button, just hold while in the air - release to smooth land)

How do you Hyper Slide? And what does MTS mean?
Last edited by BigV; Aug 6, 2024 @ 10:16am
BigV Aug 6, 2024 @ 10:15am 
Originally posted by YinYin:
You can spin grind. (strafe as parallel as possible into the wall while spin attacking)

Thanks for clearing this up. I couldn't figure out why people were complaining that 'hitting the walls makes you go faster'.

And after trying it myself... I don't get why (some) people are getting so angry about it. It seems difficult to do (in a way that actually improves your speed instead of slowing you down) and damages your car while providing hardly any benefit in terms of speed gained. I really don't see it working on higher difficulty settings and/or later events. Or maybe I'm just not doing it right? :zaglol:
YinYin Aug 6, 2024 @ 1:33pm 
Originally posted by BigV:
How do you Hyper Slide? And what does MTS mean?
MTS is the equivalent FZero technique. (Momentum Turbo Slide)

For a hyper slide you either hold both strafe triggers to lose traction, release the inside trigger of your turn (keep holding the outside strafe) and boost.

Alternatively there is a control toggle setting that will put you into hyper sliding by just holding the boost button during a turn.

Originally posted by BigV:
Thanks for clearing this up. I couldn't figure out why people were complaining that 'hitting the walls makes you go faster'.

And after trying it myself... I don't get why (some) people are getting so angry about it. It seems difficult to do (in a way that actually improves your speed instead of slowing you down) and damages your car while providing hardly any benefit in terms of speed gained. I really don't see it working on higher difficulty settings and/or later events. Or maybe I'm just not doing it right? :zaglol:
It is extremely potent and the spin actually makes you take less collision damage.

It's also more effective on combat machines, so I suggest you try it specifically with the Sunlit Warrior or Eternal Mammoth.

And there are deliberate health strips right at the track wall in some places, where you can spin grind without any health penalty whatsoever.
Last edited by YinYin; Aug 6, 2024 @ 1:33pm
BigV Aug 6, 2024 @ 10:52pm 
Originally posted by YinYin:
Originally posted by BigV:
How do you Hyper Slide? And what does MTS mean?
MTS is the equivalent FZero technique. (Momentum Turbo Slide)

For a hyper slide you either hold both strafe triggers to lose traction, release the inside trigger of your turn (keep holding the outside strafe) and boost.

Thanks, I'll give that a go later.

Originally posted by YinYin:
It's also more effective on combat machines, so I suggest you try it specifically with the Sunlit Warrior or Eternal Mammoth.

And there are deliberate health strips right at the track wall in some places, where you can spin grind without any health penalty whatsoever.

I think those health strips are on the outside of the corners though, in which case it would be faster and more effective to just take the inside track (which usually has boost strips anyway). Especially if you pick a car with high speed/handling stats and low body stats, which should outperform the combat machines on most tracks anyway.

Again, maybe I'm just not doing it right but it seems to me like there are FAR better ways to gain speed than spin grinding, to the point where I don't know why anyone would rely on it as their main source of speed boosts and/or leave negative reviews and comments about it (as some people already have).
Last edited by BigV; Aug 6, 2024 @ 10:53pm
Emarcee Aug 8, 2024 @ 11:19am 
Originally posted by Ikagura:
Is the skill floor lower? I don't mind that if the ceiling is still the same.

The skill floor is much lower than GX. Standard difficulty is very easy. Your own desire to take the obviously faster routes should push you to be able to take on expert and ace though.
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