Aero GPX

Aero GPX

Zu Aug 20, 2024 @ 4:59am
How often do you go for hyper slides?
Since I got sorta used to hyper sliding in Finnn's ace pilot time trial, I've been looking for less obvious spots to incorporate this technique.

Burning rollercoaster has various turns that lend themselves nicely to it.

Otherwise it's a mixed bag because often there are boost pads that make for tricky timing. Like, I always bump into a wall in the loong turn on slipstream step down. Should I just go for it anyway and try to salvage it with a spin if I mess up?

Then there's the snowy map where I tried to hyper slide through the 90° turns after the first jump, but that had me wondering "Why don't I just run off the blue ramp and drill dive which is infinitely easier?" Feels like I'm missing something.
Last edited by Zu; Aug 20, 2024 @ 5:00am
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Showing 1-3 of 3 comments
YinYin Aug 20, 2024 @ 5:07am 
The slipstream stepdown loop is currently the absolutely hardest one. Don't bother unless you really want to master it.

If you can drill dive instead, most of the time that's gonna be more efficient.

The best track to practice them is 2 dimensions.

Also on a sliding machine you basically always want to hyper slide when you can. Even if it's a very very shallow angle over otherwise straight boost pads.

But the overall game is balanced without this technique in mind.
Last edited by YinYin; Aug 20, 2024 @ 5:08am
Zu Aug 20, 2024 @ 6:34am 
Originally posted by YinYin:
On a sliding machine you basically always want to hyper slide when you can.
Apropos, what does the hyper slide rating actually imply?

Is it how much speed it generates, how long the purple vfx lasts, or some sort of mix that just "improves your stats" like what final burn does?

Like, you know, in the sense that there must be a tangible reason why you wouldn't usually go for hyper slides as Constance for example.
YinYin Aug 20, 2024 @ 6:56am 
It's how much speed you gain.

You can hyperslide for as long as you've got room to do it and boost to keep it going on any machine.
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