RPG Architect

RPG Architect

JAGIELSKI Oct 29, 2023 @ 2:22pm
Character creator/generator?
So RPG Makers from VX Ace onwards have a character generator that you can use to quickly create non-standard characters for NPCs or even main character of your game, even if you can't draw. Is anything like that in RA or planned?
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Showing 1-3 of 3 comments
Locke  [developer] Oct 29, 2023 @ 5:04pm 
There are tons of those already in existence, so it doesn't feel like it is truly necessary. You can actually accomplish most of this with Sprite Layers anyway (check out the YouTube video on this).
Locke  [developer] Oct 30, 2023 @ 8:46am 
Characters are compatible, if you own the license for them.

https://finalbossblues.itch.io/time-elements-character-core-set

I wrote Final Boss Blues' Character Generator for his Time Elements stuff. His resources are quite good!
Tolin42 Oct 30, 2023 @ 3:18pm 
Originally posted by Eccko:
I think we can use characters made with RPGM in RPGA, if it's allowed.
I'm looking for a character generator, on the web or elsewhere, for 2D and 3D games, but not sure they are compatible with RPGA. I try to use Aseprite, very good for this, with a lot of work (for me ^^).

...a reminder - some RPGM assets may allow you to take them to non-Maker engines, but pretty much all of it - unless otherwise stated - is tied to their product so you definitely need to read the licenses for the Maker-series products and any DLC offerings you've picked up to see if they're restricted or open-engine before you make characters over there and start using them in RPG Architect. If you're making characters using assets that are 'open to any engine' usage, then you should be good to go...

If a character generator is compatible with MV/MZ, it'll be compatible with RPGA... and with RPGA, you have native 8-directional sprite support. You can see how the sprite sheet directions break down here: https://wiki.rpg-architect.com/pmwiki.php/Reference/SpriteFormat
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