Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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kumokiri Dec 7, 2024 @ 1:56pm
what is the difference between invincible and super armor
because i do not see a difference other than you can throw on super armor like with normal armor if i am right
feels like a secondary dp and i hate how some moves lead to full combos if they aren't reversals
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Showing 1-4 of 4 comments
DarkLeafNinja Dec 7, 2024 @ 3:03pm 
super armor is a cheap mechanic that allows for lame comebacks. all armor should follow the 2 hit rule like katalina's 5U.
Juihau Dec 7, 2024 @ 3:21pm 
The difference essentially comes down to the fact that against super armor, hits still connect, whereas invincibility makes them whiff. For example, if you hit super armor with a normal, you can still cancel that normal into anything you normally could, assuming they don't hit you first of course. Back when Nier's 623H had super armor, you could hit her to trigger the attack and cancel into a spot dodge to make it whiff.

I think they also still take some amount of the damage depending on the character and move with the super armor.
Gloom Dec 7, 2024 @ 5:53pm 
Originally posted by Juihau:
I think they also still take some amount of the damage depending on the character and move with the super armor.

Vaseraga will still die if hit while his armor is activated and with low enough health.

I dislike it when some characters can use an invincible reversible after being hit during the animation.
Lysamus Dec 8, 2024 @ 10:53am 
Another minor difference is invincible moves are generally only invincible during start-up while super armor moves are still armored while active.

Mostly this matters when these two moves interact. Super armor will trump a move with invincible start-up since it will blow through the Invul move's active frames and then trade (probably for the better in most Reversal cases, since the reversal user won't get their knockdown and the armored move probably does more damage).
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