Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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k..... Dec 19, 2023 @ 12:56pm
How do you counter crouching opponents?
Other than jumping attacks that is. It seems to be easily countered but then again I am a noob so maybe I am not using them correctly. Anyways can we grab them? Thanks for recommendations in advance.
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Showing 1-15 of 17 comments
Fish Dec 19, 2023 @ 12:58pm 
You can use your auto combo finisher by pressing forward + heavy attack on the 3rd hit which modifies the hit into an overhead. You cannot combo from that hit but it'll force your opponent to think about if it's wise to keep crouching.
(and forward + medium on the 3rd hit gives you a low-hitting finisher instead against standing block opponents)

And yes, simply grabbing also works.
Last edited by Fish; Dec 19, 2023 @ 1:05pm
catspaw Dec 19, 2023 @ 1:04pm 
Raging Strike to open them up if they're just down-backing; it costs you 1 BP but for them to counter it is 2 BP, so you come out on top and set them up for a huge combo next time.
JAM Dec 19, 2023 @ 1:29pm 
Originally posted by Fish:
You can use your auto combo finisher by pressing forward + heavy attack on the 3rd hit which modifies the hit into an overhead. You cannot combo from that hit but it'll force your opponent to think about if it's wise to keep crouching.
(and forward + medium on the 3rd hit gives you a low-hitting finisher instead against standing block opponents)

♥♥♥♥♥♥♥♥♥ this is amazing to know.

Either I'm just forgetful, or this wasn't mentioned at all in the Situational section of training mode.
Everchosen Dec 19, 2023 @ 1:31pm 
Originally posted by JAM:
Originally posted by Fish:
You can use your auto combo finisher by pressing forward + heavy attack on the 3rd hit which modifies the hit into an overhead. You cannot combo from that hit but it'll force your opponent to think about if it's wise to keep crouching.
(and forward + medium on the 3rd hit gives you a low-hitting finisher instead against standing block opponents)

♥♥♥♥♥♥♥♥♥ this is amazing to know.

Either I'm just forgetful, or this wasn't mentioned at all in the Situational section of training mode.

It was, but in all fairness it's not exactly the sexiest option. I forgot about it too, until I started getting hit with it.
Last edited by Everchosen; Dec 19, 2023 @ 1:32pm
Fish Dec 19, 2023 @ 1:42pm 
Originally posted by JAM:
Originally posted by Fish:
You can use your auto combo finisher by pressing forward + heavy attack on the 3rd hit which modifies the hit into an overhead. You cannot combo from that hit but it'll force your opponent to think about if it's wise to keep crouching.
(and forward + medium on the 3rd hit gives you a low-hitting finisher instead against standing block opponents)

♥♥♥♥♥♥♥♥♥ this is amazing to know.

Either I'm just forgetful, or this wasn't mentioned at all in the Situational section of training mode.
It's explained in the game somewhere though I don't recall where. Admittedly, not the most amazing option because you can't combo after it, but it has some good situational uses to force opponent not to get too comfortable blocking.
Last edited by Fish; Dec 19, 2023 @ 1:42pm
JAM Dec 19, 2023 @ 1:50pm 
Yep, you're both right. It's noted there in the section that explains how to auto combo.
Infevo Dec 19, 2023 @ 1:59pm 
- Jump ins <--- risky, as it can be anti-aired
- Projectiles and chip damage
- Throws
- Overheads (either direkt overhead, triple strike overheads with 6H or overheads from special moves)
- Raging Strike <--- risky if you get predictable with it and the evade it, then you die
Last edited by Infevo; Dec 19, 2023 @ 11:44pm
Manslayer Dec 19, 2023 @ 2:58pm 
Game favors the defender, if you can play a solid reaction game it is impossible to open people up. Don't do jump ins on blocking opponents as 2h is probably the most anti fun thing in the game, instead just focus on 6h after auto combo or throws.
DarkLeafNinja Dec 19, 2023 @ 3:55pm 
Alt+F4
Rhythmless Ninja Dec 19, 2023 @ 4:05pm 
Do a few overhead confirms(via combo) to condition them into thinking they need to standing block on your last swing then go for grabs if they're being super defensive. Then it's just mind games to keep them guessing and wasting brave points to stop your pressure.

You could raging strike but more times than not you're just wasting brave points so I wouldn't advise frequent use unless you're for sure going to get payout from it. You never know how the rest of the match is going to turn out.
KirbyFan45 Dec 19, 2023 @ 4:47pm 
Play a different game
kak Dec 19, 2023 @ 6:26pm 
1. use autocombo overhead enders
2. strike throw
get to 0 range then do a light attack once followed by a slight delay into grab
3. shimmy
walk forward for half a second to pretend you're going to grab to bait the countergrab and do heavy attack or something else
here's a video https://www.youtube.com/watch?v=u6TWtVHRmVA (it's in japanese but you should understand what's happening)
4. raging strike
Last edited by kak; Dec 19, 2023 @ 6:30pm
k..... Dec 19, 2023 @ 8:22pm 
Originally posted by Infevo:
- Jump ins <--- risky, as it can be anti-aired
- Projectiles and chip damage
- Throws
- Overheads (either direkt overhead, triple strike overheads with 6L or overheads from special moves)
- Raging Strike <--- risky if you get predictable with it and the evade it, then you die
What is 6L?
FBI Informant Dec 19, 2023 @ 9:37pm 
Originally posted by k.....:
Originally posted by Infevo:
- Jump ins <--- risky, as it can be anti-aired
- Projectiles and chip damage
- Throws
- Overheads (either direkt overhead, triple strike overheads with 6L or overheads from special moves)
- Raging Strike <--- risky if you get predictable with it and the evade it, then you die
What is 6L?
Forward+light
Lysamus Dec 19, 2023 @ 11:16pm 
Blend raging strikes earlier in your auto combo sequences to catch them sleeping. More effective if you've been using the auto combo frequently up to that point.
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Date Posted: Dec 19, 2023 @ 12:56pm
Posts: 17