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I'm sorry, but I disagree with most of the things you just said.
I suck at fighting games, but this is the only one where I managed to reach a very high rank (after losing like 30 games in a row) in just 30-40 hours of playing (Including Beta), that means that either I became a pro overnight, or that the game is very accessible.
-The tutorial is very well made and covers all the concept you need to learn how to play.
-You can change the "backseat loli" and put Soriz instead, now you have a gigachad supporting you, solved.
-This is by far one of the easiest fighting game I've played, really you can learn an optimized combo in 30 minutes of practice, spam that and just win matches online.
You can't connect the combo because you suck?
That's normal! everybody started from zero. Learn where you make mistakes, focus on small steps.
Do you punish anti-air? Do you know which safe options leave you with frame advantage? Do you use wisely your blue crystal without spending all the match taking double damage?
Fighting games are complicated in general and require a bit of time investment in order to understand things.
If you really love the genre take your time and play for fun, play to improve, and results will surely come.
EDIT: I also forgot this game let you DP with one button only, and special with two buttons; even the technical "difficulty" of making hard inputs has been removed to be beginner friendly, and there is no drawback on using them in combos.
Blazblue Series
Guilty Gear Series (pre Strive)
Marvel vs Capcom
Melty Blood (old one)
Multiple SF Titels
Tekken to some extend
I am sure there are much more, but thats just from the top of my head.
Blazblue is forgotten and never was a huge hit.
Guilt Gear proves my point as it became mainstream and a huge finantial success in strive as it shortenned the combos.
Marvel vs Capcom was a huge arcade success and now is played only by those handfull of guys that actually like infinite combos.
Melty Blood is not even close of being a huge game.
The 2 huge successes of today are games with shortened combos, Strive And SF VI.
quit giving up so easily and actually practice a bit
and vote for me bby
I am not giving up, i am playing siegfried here in S, in the middle of the sea of Niers, Belials and Viras.
But it is DF Duel all over again, people complaining that the combos are way too long and in 2 weeks there are only the combo lovers playing, i don't combo, actually shorters combos do as much damage, if not even more, but it is boring to keep watching the game. And the corner pressure is out of control, i was watching the tournaments online and it is already getting to this point in tournaments also.
SF Alpha 1,2,3 all easaly have Combos going into the high 20s up to lower 40s.
They are also what spawned Anime Fighter, as the developers who made those games later formed ASW.
Tekken also had extremely long combos in both Tekken 6 and Tag 2. Some Combos in Tekken 7 (specifically Geese,Eliza and Akuma) can easaly hit up to 30 hits.
Furthermore you just made your own point mood, there aren't any combos in GBVS going into 30 individual hits, most Specials are multi hit.
I can easaly get a 36 "hit" Combo as Yuel what will literally be 4 Buttons and 4 Specials.
Blazblue is still active and still Japans biggest anime game. Rollback was all that titel needed and it is still alive.
Guilty Gear is a successe because ASW finaly did marketing outside of Japan. The majority of gameplay changes are wildly hated and they made the game more complex in areas where it wasn't complex before, for some reason.
MvC died because of Capcoms greed and incompetence, also DBFZ coming out at the same time didn't help, as it was a vastly superior game in about every way.
Also a game with extremely long combos, DBFZ.
The OG Melty Blood is still big, both in Arcades and on it's own launcher. What is where the vast majority of people play, as it's free, gets continued updates and has excellent rollback.
Strive still has long combos, often longer than GBVS, not to mention that Strive combos have neither a combo limit not hitstun decay, so you can often just juggle with the same thing 10x in a row.
SF6 honey moon phase is over and the game is lukewarm at best at this stage.
The game also has very long combos, I saw JP keeping people in hitstun for up to 20 seconds.
So please, at least have SOME form of clue what you're talking about, because at this stage, your average Blazblue combo is shorter than a SF Combo.
That's not true. Vira, Belial and others can combo you almost forever. And once in the corner the amount of pressure is way out of this world.
I just played another Siegfried in S, i lost 2-0 and had a lot of fun, more than when i face one of those neutral skippers and win by 2-0. The game was told to be heavilly neutral based and most of the characters people are actually playing simple skip neutral totally.
Nothing the 2 have comes even close to 30 hit infinite combos, as you would call it.
If they keep reseting you, then you need to work on your defense.
Praises Siegfried the currently biggest Gorilla with halfscreen Neutral Skips.
Calls Belial and his range of 2 cagliostres a Neutral Skipper.
I assume you don't know what Neutral Skipping means.
I rather suggest you work on your spacing and learn how to properly defend yourself over blaming others characters for your shortcomings.
Teleporting is not neutral skipping? LOL
You get hit by Belials Teleport?
The same teleport that was often and probably still is rated the worst Special in the game?
I don't think the problem is neutral skipper, I think