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Theres actually something in the FAQ about them
its under "How do I get more population"
How do homes work?
- Each of your units will need a home.
- Your ship, the Venturer, can be a home for up to 500 Pagonians.
- Each cottage you build will provide a home for 10 more units.
- Each residence you build will provide a home for 25 more units.
- All carriers will live in your cottages, and residences preferably, and use the ship as necessary.
- All other homeless units (details below) will also use space in your cottages, residences, and the ship.
- If you have no more space available, your carriers will no longer visit the tavern and therefore not provide any more newborns until there is space available again.
- You can see the current balance of homes in the top bar. If the number is positive, you have space available. If the number is negative, everything is occupied.
What are units without a home?
- Units do not currently have a home of the type they prefer, instead they will occupy space in cottages, residences, and the ship.
- Craftspeople of all types live in the building where they work. Craftspeople without a work building, because their building was teared down or because they are part of your initial landing party, do not have a home.
- Military units assigned to a guard tower or garrison as well as military units resting in military camps use those as their home. Surplus military units recruited which are not assigned and do not find room in military camps do not have a home.
- Construction units (Diggers, Builders and Construction Carriers) use Construction Camps as their home while Traders use Trading Camps. Surplus units of those types which find no room in the camps have no home.