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2 is for increasing difficulty, and it was a pretty effective tool in TSW. It was to get you to mix up your abilities and builds in that game. I can imagine in SWL it's a little more annoying since you're more limited in what your alternatives are.
I think it's more that the level of rework isn't that great or feels a bit off compared to the original basegame zones.
Kaidan worked differently in TSW since the AEGIS system was part of the zone, fighting monsters and how it was needed in missions. In SWL they removed it and therefore had to nerf the whole zone down/ I think that's the main reason it can feel incomplete. Although players that hated Kaidan in TSW due to the higher difficulty + AEGIS system might now enjoy Kaidan more in SWL.
Yes I understand Kaidan worked differenly before with the aegis, but precisely because it's not there anymore one can't just lower the HP of the enemies and call it a day. The way the enemies fight and their skills should have been reworked as well. As I said, currently Kaidan is not difficult, it is just annoying. For instance, the demons by the bath house always do this pattern: Throw you into the air, then start 3 swipes attack dashing around, then the 3-sector AoE, then throw you into the air a second time, and only then start attacking normally. You are left waiting until the first 4 scheduled attacks are done before being bale to figh back. It's just boring.
The quest are also very plain. The whole story there feels much more watery than in the previous zones, and given this is supposed to be the mother of all, I am quite disappointed in how it has been ported over to the new game. Just ym two cents tho.
I disagree with your first point. Or at least, I agree being able to repeat the mission is nice if someone wants to do it again, but then: 1) Why not do it also in the other zones, for consistency? 2) Why does the quest have to be available from the peron also while you are doing it, hence preventing you from having a "completed" mark on the map? I end up always checking the same guys because I think I still have something to do...
Regarding 2, check my reply above to Forestt.
As for the monster attacks, they are annoying but it also adds depth to the combat that isn't there for most of the game, and I think that is worth recognizing. It's more engaging when you actually have to learn monster attack patterns and know when to dodge.
Aaand as far as the story goes... I stopped playing SWL before Outer Kaidan was released, but I do feel like something got lost in translation. Maybe it's because I had become used to the grind of the original TSW version, so it really did stand out compared to the rest of the game and felt like a true ... grindy challenge. Like you said, you want to expect more because of the significance of the location in the story, but it feels kind of like more of the same. Idk that's my take on it.
It also is the reason why I dislike comparing the funcom at work with SWL and the funcom from TSW.
A lot of the internal issues they had seem to have went the way of the dodo and while it has to be said that they still are not perfect they at least try to get better at it. If one wants to help "finishing" kaidan it's probably the best to screenshot it, write thought and send them in the suggestion box in discord. While it is no given that they can give attention to it while working on season 2 I believe it help to get it to their attention where people see potential for improvement and how we experience the flaws of the area so that they can make it A. better in the future and B. Maybe fix a few things as their manpower permits.
The devs listen a lot when you are willing to keep your grudge at bay and speak about issues.
P.S.:I think that answers the initial question and shares a bit of thought of mine. Really more a personal pov than an iron clayed rule...so feel free to disagree, agree or just add on top of it.^^
It is technically unfinished though*. As DarkPrimus explained, there's a couple more NPCs that fell through. As well, TSW never did get the lair that SWL eventually got. Still no Kaidan/Tokyo Scenario map.
*However basically all the zones released 'unfinished'. Further missions were added in patches, but they almost all appeared as though they were designed to be in the game in the first place, and Funcom had a hard release date.
When it comes to unfinished zones, I don't see how anything beats Carpathian Fangs. I think that zone has the fewest missions, unless it's South Africa. Transylvania in general is such a slog. All the monsters are mindless damage sponges without any interesting mechanics other than the padurii. The joy of finally getting out of CotSG evaporates so quickly. My alts in both TSW and SWL got stranded in Transylvania for months because I had so little motivation to play anything there prior to Issue 7.
Otherwise, in SWL it did feel a little hollow. I think it's because in TSW they introduced the AEGIS system with Tokyo which was itself a bit of a grind but it added a slightly different mechanic to the game that made the zone significantly more challenging to begin with.