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Try a few. Getting them up to lvl 20 will be easy, and that's enough to unlock all moves and get the feel for a class.
Often my turns are different from one another depending on the situation.
They have a few aoe spells, water has a self healing spell, can summon a double and is overall incredibly mobile.
However you do have to build up weakpoints before bloody ripoff / trauma / execution become note worthy
Earth has great range and Fire is devestating now that I look at it. Air is so-so, but it's more for tactical use than a straight path. You'll probably be taking Rogery or Boomerang Dagger out if you go hybrid. With one of the other 2 paths for leverage.
The Foggernaut, well, the comment above this one gives a concise overview of the class.
Results are that pandawa's earth tree looks really bad.
Eni's damage is way too low.
Feca's just terribly bad (for me), by that i mean that when combo'ing the obvious combos available very early in the game, the results are equal or worse compared to other classes'.
I doubt sadida requires careful thinking, as i've seen a few (kinda old tho) videos and they all were about cycling the same seed+trigger seed+spare AP+move iteration.
As for the rogue's fire wall, it's just three bombs next to each other isn't it? *shrugs*
Thus, my plan right now is to try xelor then fogger, then the other twos. Back to the tutorial! (As starting the game as level 1 would be a suicide lol)
By the way, tried the xelor and it didn't impress me, tried the sram and i loved it.
So yeah, sram all the way! :D