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In the profit centers I select an area that has at least three ports and make them all trade ports, I build the trade & econ temples and then I build the industry and trade buildings in the capital of the region. I also use the tax edict in these regions. Those regions are taking in over 5k by the time they are level 3. Takes some careful crafting to balance happiness to get them up to lvl 4.
Capital- military(barracks,support building=workshop etc.) + yellow, brown or pink
and if its a port city also a millitary dock
Towns- usually green(food and money), but also can if need brown,pink...
Basically capitals are war centers and guards of the region, being able to muster an army behing the safety of walls.
And the towns are the food and money providers.
Over many TW games I've gotten into the habit of specialising a few or sometimes even just one province as my training grounds, while maximising profits and such in the others. So far it has worked for me in Rome-II, but do you reckon it will break down at some point?
Well there is a couple of major gaping flaws.
As your empire grows larger it becomes harder and harder to backtrack to retrain your army.And it can be a real ♥♥♥♥♥ to lose a high tech lvl unit and not being able to replace it.
Also should your recruitment center say get conquered you are left only with slingers(good think slingers rock, ha get it :D)
Atleast make a couple recruitment camps around the world: 1 in europe, 1 in africa, 1 in asia minor etc. just to be sure and not have to go half the world to replenish your armies.
But luckily the ai be dumb as hell so you can prolly get around with anything.
All other provinces have a solid mix of buildings aimed for maximum profit (by my reckoning), with farms+temples in towns for food and public order, and industry+city centers in the province capitals for wealth.