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I want to play the highest difficulty where my units still have the same stats as an equal enemy unit, so it's me vs the hardest AI rather than me vs the hardest AI plus buffs/hacks!
I really did try. It's really almost impossible unless you outnumber them greatly. As for skirmishing them, it's just tiresome unless you have Parthian horse archers.
Mercenary Italian Spearmen have a lower defence than actual Italian Spearmen
And now back to the OP, Are you sure you where not fighting the Italian Noble Infantry? they are a very powerfull Spear unit. Other than that thats all i have to say.
OP was September 19, btw anyway
I think the crashing through defenders in town defense to get to the magic flag has been addressed pretty much - in that the AI doesn't try it so hard and that there seems to be some collision and cohesion amongst the actors now.
The spears might be OP not due to stats - but due to the power of the "blob" formation. Think the mechanic at play is the targetting for attack of the individuals of the player's forces. They get assigned an individual to target - but that target is pushed around and to the rear - at any rate - away from the player's lines. And so the player's individual in the "duel" clips through the blob after their assigned target - only to find themselves outside their own ranks - and surrounded by enemy. So, that's end of battle for them - and now the formation they left is also vulnerable - and all the while other individuals are clipping into the blob and dying. If the Player's formations are loose - this clipping can even happen toward the rear of his formations - AI actors clip through the player's formation - and a single actor clip-chases after him.
Why this happens to the Player's detriment and not the AI: speculate that the AI is constantly updating and attempting to readjust formation ranks - and failing; yet all the same - issuing a command the human player can't hope to. This causes the "boiling" appearance in the mass.
By accounts from knowledgable folks about the WarScape Engine - this tendency might just be irreparable.
Will experiment in Custom battles a bit to see how it works out. First - Pincipes v Spears, then will add more spears with balancing Principes until the "blob" behaviour is well-defined. Have been slack testing out Patch8 - foolishly anticipating 8.1 fast on heels, I suppose...but be interesing to see if these conditions prevail - since September 19 after 8 or so patches....
This literally sounds like gibberish to me.