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Dignitaries lower the upkeep cost of the army they are traveling with, saving you quite a bit of money. They also help spread culture faster, which is quite a boon for your plans of conquest.
Spies increase the line of sight of your army, and decrease the odds of enemy agents trying to sabotage your army.
Champions train your troops, handing them free experience each turn.
After a while, your cashflow will increase to the point where you no longer have to worry about a few thousand talents, so you can start using their more active abilities. Until then, they'll make themselves useful either way.
It kind of hurts the game in my eyes when you spend time developing agents and generals just to have them die to old age in 30-40 turns. Why spend influence points promoting generals when he's just going to die soon?
It sucks to get attached to high level agents and have them die to age...meh.
Otherwise, yes they are quite useful especially for their passive bonuses either in armies, or deployed in a region.