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Only unresponsive AI I experienced was before the patch enemy fleets wouldn't engage my athenian catapult ships and just sat there while I sunk em from range but post patch they attack back (still get owned because the catapult ships can sink in 1-3 hits).
Might be an issue with custom battles then.
Did you give the AI siege towers? What equipment did they have?
It seems that if you do not give them something that can take down a wall, they will sit and let the siege tower weapons fire at you the entire match.
When outnumbered by the enemy and besieged (the enemy attacking one of my controlled towns) and fighting the battle on the battle map, here is a trick I learned within the first battle.
I keep one or two units within the walls and move the rest outside through the gate to meet the enemy. My outnumbered units fight, loose and route. Now all I have left are the one or two units in within the city walls. Well, guess what happens next? After the enemy defeats the troops I sent out, the enemy units simply stand there in the same spot where I was defeated until the battle timer runs out without ever entering the city and a Close or Pyrrhic Victory is mine.
They all charge the gate and throw torches at it, rarely using anything else, unless it's an actual siege weapon like the various catapulti. Once they get a wall down in that case, they all just rush it like mindless barbarians.
The worst part is that if you accidentally open the gate before they get there, then close it again, the gate becomes invulnerable and the torches just fly right through it. At least that's happened to my gates a few times, when I tell one of my units to get on the wall and they open the gate and start running outside for some reason. It's usually bugged somehow (for the AI) when they get back in.