Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Eversor Sep 6, 2013 @ 11:28pm
Siege AI unresponsive.
Is anyone else having a problem where the AI in siege battles (custom) is almost totally unresponsive?
I have tried several times on several maps and each time the AI will sit in their deployment zone, firing only thier siege tower ballistas. They will do this for the full 20/40/60 minutes of a battle, and then lose due to the time expiring.

Is this just me? Is there a fix for it if any of you are experiencing it?

Any relevant response is appreciated. Note, this is only when DEFENDING a WALLED city/port.
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Showing 1-15 of 20 comments
skada Sep 6, 2013 @ 11:29pm 
Yes. AI cannot attack any walled city, they stand outside the walls until the timer runs out or they die from ranged attacks.
Eversor Sep 6, 2013 @ 11:31pm 
Thanks for the quick response. How could CA not test something this simple before release? Is there any workaround/fix?
rory.b.p Sep 6, 2013 @ 11:35pm 
What game mode difficulty are you playing it on? I've been sieged multiple times by AI in walled cities......... they usually just move infantry forward to burn the gate then enter, occasionally they have had a ballista or two.

Only unresponsive AI I experienced was before the patch enemy fleets wouldn't engage my athenian catapult ships and just sat there while I sunk em from range but post patch they attack back (still get owned because the catapult ships can sink in 1-3 hits).
Last edited by rory.b.p; Sep 6, 2013 @ 11:35pm
skada Sep 6, 2013 @ 11:41pm 
It might depend on the map of the city. I reloaded a save a few times right before they attacked one of my cities (the primary one right below Rome that starts with a B), and every time they would just sit there.
Eversor Sep 6, 2013 @ 11:44pm 
This was not in campaign battle, normal difficulty. Custom battle.
rory.b.p Sep 7, 2013 @ 6:20am 
Originally posted by Eversor Blades:
This was not in campaign battle, normal difficulty. Custom battle.

Might be an issue with custom battles then.
CC-2224 Sep 7, 2013 @ 6:28am 
haha they fire onagers on mine but thats about it and Ai difficulty is on hard they have breached my walls and still sit there even after i send my whole army out and are almost in touching distance unless its a light unit it doesnt move
KingCoward Sep 7, 2013 @ 8:03am 
Seems fine by me, in one of my sieges the AI held back his main force and send a few heavy defensive units with shield + defensive formation and burned down the gate, after its done with that the defensive units return to the AI main army and once they arrive all of them start charging through the destroyed doors.
Last edited by KingCoward; Sep 7, 2013 @ 8:04am
Eversor Sep 7, 2013 @ 10:23am 
Originally posted by Kazami:
Seems fine by me, in one of my sieges the AI held back his main force and send a few heavy defensive units with shield + defensive formation and burned down the gate, after its done with that the defensive units return to the AI main army and once they arrive all of them start charging through the destroyed doors.

Did you give the AI siege towers? What equipment did they have?
General Wolfe Sep 7, 2013 @ 10:25am 
That sounds a bit odd, in the custom battle I played with Sparta a be-seiger it seemed to work out alright. Although they did not burn down the gates, they just waited untill the siege units took out the walls. The A.I. maybe lacking burning abilties.
Eversor Sep 7, 2013 @ 10:33am 
Originally posted by General Wolfe:
That sounds a bit odd, in the custom battle I played with Sparta a be-seiger it seemed to work out alright. Although they did not burn down the gates, they just waited untill the siege units took out the walls. The A.I. maybe lacking burning abilties.

It seems that if you do not give them something that can take down a wall, they will sit and let the siege tower weapons fire at you the entire match.
Godrik Underscore Sep 7, 2013 @ 10:35am 
Here is what I have observed:

When outnumbered by the enemy and besieged (the enemy attacking one of my controlled towns) and fighting the battle on the battle map, here is a trick I learned within the first battle.

I keep one or two units within the walls and move the rest outside through the gate to meet the enemy. My outnumbered units fight, loose and route. Now all I have left are the one or two units in within the city walls. Well, guess what happens next? After the enemy defeats the troops I sent out, the enemy units simply stand there in the same spot where I was defeated until the battle timer runs out without ever entering the city and a Close or Pyrrhic Victory is mine.
arealhumanbean Sep 7, 2013 @ 10:41am 
They do siege, but it's always a laughable attempt..

They all charge the gate and throw torches at it, rarely using anything else, unless it's an actual siege weapon like the various catapulti. Once they get a wall down in that case, they all just rush it like mindless barbarians.

The worst part is that if you accidentally open the gate before they get there, then close it again, the gate becomes invulnerable and the torches just fly right through it. At least that's happened to my gates a few times, when I tell one of my units to get on the wall and they open the gate and start running outside for some reason. It's usually bugged somehow (for the AI) when they get back in.
Last edited by arealhumanbean; Sep 7, 2013 @ 10:43am
ZappBdot Sep 12, 2013 @ 5:00am 
This ape AI is sitting at my gates aswell. i wonder what they are talking about outside there beside those bushes and the grass...maybe how they could drive my soldiers to such boredom so they just jumb from there walls...
Last edited by ZappBdot; Sep 12, 2013 @ 5:01am
Wellington Sep 12, 2013 @ 5:04am 
AI sleeps here as well, but not every time, but cant work out the difference ie the conditions for sleeping!
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Date Posted: Sep 6, 2013 @ 11:28pm
Posts: 20