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No formations hold besides Pike Phalanxes, and as OP stated, the complete lack of control over phalanx depth and width is a MAJOR liability. Due to the limited size of a pike phalanx if the enemy charges you with a wide enough formation they will actually run around the sides of your phalanx and you can see the debuff on morale 'Confident; unit attacked in rear' despite being in a phalanx formation.
I'm all for balance, let the enemy flank my phalanxes and get massive buffs and slaughter my men, but let me choose the length of my phalanx, and more importantly, make it so that a hoplite phalanx can actually attack and defend.... like the phalanx was designed to do.... as it's literal only purpose........
Now I know this is the part where i'm asking for -way- too much, but historically the Roman's evolved their testudos to actually have the front man in the formation lock the front hoplite phalanx spear into their shield, and the second man in the testudo would chop the tip of the greek spear off, this method was duplicated as much as was necesary, and was a large part of why the romans defeated the greek. so maybe, just maybe, after they finish making Phalanxes work like phalanxes, they can start considering implementing proper counter tactics to them.
Barbarian rushes beat out sound disciplined warriors. tell me any point in history that that occured and I will stamp Total War 2:Rome as an accurate game. until then why don't the devs actually put in a tiny bit of that massive pile of money they had to develop this game into making it somewhat realistic.
Please upload some of your findings on youtube.
Hopefully CA or the upcoming modding community will fix those problems.
You can also get troops to maintain formation by pressing ctrl + G when you have them selected. Phalanxes stay tight using this method.
It works if you want to stop any unit from blobbing up.
All of this was covered in the prologue, so maybe pay a little more attention next time. :)
http://cloud-2.steampowered.com/ugc/882991962588945131/AF0AC57505DFE130224AE5ABCC5CA8C8A74DC73C/
No penetration of the phalanx, and no breakup except for one crazy Spartan.
ancient Greek formation of infantry. The soldiers were arrayed in rows (8 or 16), with arms at the ready, making a solid block that could sweep bristling through the more dispersed ranks of the enemy. Originally employed by the Spartans, it was developed by Epaminondas of Thebes (d. 362 ). Use of the phalanx reached its apex when Philip II and Alexander the Great used the great Macedonian phalanx (16 deep and armed with the sarissa, a spear c.13 ft/4 m long) to conquer all Greece and the Middle East. Later, the Macedonian phalanx deteriorated and had few Macedonians in it; it was defeated in several battles with the Romans who conquered (168 ) the Macedonians at Pydna. Thereafter the phalanx was obsolete. Because it lacked tactical flexilibity, the phalanx was a better defensive than offensive formation.
http://education.yahoo.com/reference/encyclopedia/entry/phalanx
dont know why your using a phalanx formatin as more an offensive tactic to begin with. but it was more useful for withstanding a full-on charge from enemies. And if i remember correctly in the game, anyone charging straight into a phalanx got pretty good morale shock and the phalanx itself had better defensive and bracive advantage over that charging unit. otherwise, using a phalanx for offensive is kinda unacceptable. Sorry you think that its completely broken (when its actually historically accurate).
The phalanx was both an offensive and defensive formation. Look at Marathon, Plataea, Gaugamela and countless other battles.
Edit: Nevermind the fact that literally in game as soon as combat begins, either with your hoplite phalanx charging at the enemy, or the enemy charging into your phalanx, the phalanx completely falls apart graphically.
@Mr Ely
1. That's not even a phalanx go look it up
2. that's a screenshot
3. a picture doesn't negate that mechanically in game the phalanx group -lost- more than the straight charging group.
1. Hopilite phalanxes DO NOT WORK in any fashion. Don't beleive me? get a freind and put one Sacred Band vs another Sacred Band. Have 1 in phalanx and 1 just charge. The results will be statistically the same, both parties will be within 10-20 units when one routes.
Now compare this to a Pikeman phalanx, this is how it should be working to a lesser extent. Running a test 1 pkeman unit charging a phalnxed pikeman unit, the phalnxed pikeman nits obliterated the equal charging pikeman unit. something like 158 to 48 units remaining. That is how a phalanx works. Now see my other issues with how this phalanx is also still horrible.
1- none of the ingame phalanxes are accurate. That's what I got when I pressed the 'phalanx' button.
2- I can't link battle replays to Steam. You can see from the corpses that some fighting has been going on.
3- your test is flawed. Using the same unit, the charge bonus will negate the defensive bonus. Try with a different attacking unit, attacking at the run and attacking at the walk.