安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
How on Earth can you defend such a lackluster game? 5-10 minute battles? What you slow the game speed down, or is it you just have no concept of time? I've played 7600 vs 10000+ units and battle was over 4:53 decisive victory on legendary setting. There's absolutely nothing great about the game except how good the campaign map is laid out and look of it. But even that is ruined by adding 2148921742 factions to the game when 30 would've sufficed.
I kind of agree. The game has been slammed on way too harshly for nonsensical reasons but CA need to take a page from NaughtyDog's book. They knocked the last of us back a few months for optimisation and design, this made it one of, if not the, best game I have ever played and it recieved universal user and critic acclaim. Rome was brought forwards and its poorly optimised, in many cases doesnt work and has a plethora of small and big issues. My point being it needed more time in production and the fact they sold it in this state is unacceptable. For me it works alright so I have only minor bugs which is to be expected on a game with such scale but the near invulnerability of elephants,total lack of any logical enemy diplomacy (ie I offered the Suebi a non aggression pact, they refused keeping an army stationed at the border even as the Arverni took them to pieces because a much needed army was wasted guarding a pass I had no interest in attacking)
The AI is so dumb, its only smart when it has a lucky accident and the battles end so quickly there is no time to move or flank or do anything other than rush. I actually broke a similar sized army before my cavalry could complete its positioning to strike from the flank, battle duration to wipe out 2000 men? 5 minutes, two of which were drawing the enemy off the hill.
A lot of the units feel cut and paste with a lack of equipment and uniform diversity, a lot of formations such as hoplite phalanx or testudo are broken, my forces have zero cohesion. Its abundantly clear this game needed longer and has been pushed forwards. It needs to have the casualisation reversed returning the important options of Rome 1 and a lot of patching. Thats not to say Im not enjoying it but Im running a lot of mods but until the devs manage to get it back on track I am not overly impressed. If it remains this casualised, simplistic and quite frankly poorly made I will be ending my association with what is one of my favourite series in the industry.