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Luckily, the modders like those over at twcenter.net are stubborn buggers. In spite of CA lying to us (like claiming that unlocking factions causing crashes was unintended in Shogun 2 and then the same exact unlocking factions causing crashes magically appears in Rome 2), the modders have been hard at work for the last few days.
We still can't unlock all of the factions, but some enterprising modders have managed so far to unlock the Seleucids and the Etruscans. Another modder figured out how to reduce the squalor effects and released it. The Rome II Total Realism guys are up and running and look likely to fix many other things as well as bringing the wonders of Rome 1 Realism to Rome 2, if they can get past the crap CA handed us.
All in all, I expect that the modding community will be able to fix some, maybe even most of the problems CA saddled us with in this release. I expect it won't be long before someone figures out how to fix the ridiculous insta-navies and the AI imbecilism. A hack of all of the factions should be forthcoming too.
Meanwhile CA needs to get down on bended knee and beg forgiveness from the modders. What they did with Rome 2 is almost unforgivable; but they can still make things right. They can start by fixing the roadblocks they put up to modding. If they don't, they can expect to lose their ONLY loyal customers, the modders, and end up with just the fickle ADHD console kiddies who will quickly move on to the next shiny object and leave CA wondering what happened to their customers.
That being said, i feel like this game was rushed, and I do agree with the depth of the game is being dumbed.
One thing I do like though is the MAGIC BOATS. Lets be honest, I hated naval battles, and I hated the extra time it took to build a ship for my troops. That's something I won't complain about. Plus if you auto resolve your navies will DESTROY the transport ships. Even in battle ones, if you have a big ship just ram them all. Duh.
I know exactly what battle map you're talking about. I started the battle off outnumbered, but I had higher quality troops. The first thing I saw was this huge hill, so I decided to move my troops to the top as fast as possible. After all even the game tips say that troops do better fighting downhill. After all my troops are most of the way up, I realize how the enemy AI is going to my ATTACKING position...where they take a flag....and I lose.
In what logical sense does it work out that an attacking army would consider itself LOST because they lost the initial point they started the battle? I had 1400 troops at a tacticlly sound position waiting to grind the enemy into dust and a mob of mobs (literally) "defeat" me by a square.
Magic boats are convenient, but I think a great many of use are playing because we want a touch of historical reality. Why else such attention on how the romans and the people then actuall foght? Remember if you will the battle of thermopolae: Half the battle was in fact naval, and the reason the 300 spartans and 3000 atheniens were able to even make their stand was because 2 equal navy's faced off and the attacker suffered ironic circunstances, bad luck, and poor morale. The way the game has it, fleets really dont matter much. Just move your cheap troops onto the water and a ship shows up...which is so far from reality it hurts. I at least play the TW games to think, to try to work on my strategy and tactic skills. The magic boats...make that hard to do realisticly.
That three army and navy limit is actually based on the size of your empire. It will be larger as you expand. It's not a justification just an explanation.
YES, PLEASE, DON'T TAKE THIS GAME AS A TOTAL WAR GAME, PLAY SHOGUN 2, MEDIEVAL 2, THE ORIGINAL ROME, HELL, EVEN PATCHED UP EMPIRE WOULD DO, JUST, PLEASE, DON'T THINK THIS IS A TW GAME AT ALL.