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Its odd to get use to but I prefer this system as it means you have to be more carful in chosing where your armies go, you don't end up with 100s of small armies all over AND you don't need to spend ages managing a garrison in every sodding town which was a pain
They just exist in the city and appear to defend it when attacked from the nearby towns. The best plan is if you have say 3 generals available (at the start) use 1 or 2 generals to attack and leave 1 spot open so that if a enemy appears you can hire a general and get him a army near any town which looks to be in danger. The garrison is generally good enough to stop anything but a dedicated attack and can normally do a nice amount of damage
Which is most likely why they did it, before you could just hire 100s of huge armies and wipe out everything with utter ease. Yes some balancing and AI improvements are needed but I prefer this system.
They could perhaps make it so you can send off a small number by themself to attack people within range of your main army but I definitely don't like the idea of having a billion baby armies all over the map again THAT was a pain in the ass