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Make a custom battle and put some Noble Horsemen into a diamond formation. They walk slower than elephants, and charge slower than most infantry units.
I never had this issue with horses in any of the games bar this one. It seems like a stupid feature to add and i understand and see what you are saying is the reason. I also want it removed, it makes it so if you charge with a double unit anvil attack you can get both of the units killed because a couple horses pushed too far in on a hit.
The fact the horses can't just get the heck out of some of the situations is irritating also, i think, like the elephants the horses should go nuts too, unless gelded which is possible but i dont know if they did it in the time, i don't see why they should not get out of being one or two rows in.
1 or 2 horses a million miles back should not affect the unit as a whole.
The way to get around this is to tell them to run to where you want, then every single time they start to turn around to fight just hit "R R" so it turns run off and back on again. This will re-issue the order and they will continue on. You will probably have to do this several times, but it works.
Exactly this ...
was already in past incarnations of Total War.
In all Incarnations of Total war, what helped me was, to have the cavalry unit/s selected and repeatedly click on the target spot everytime they seemed to turn around to face the enemy again.
Until I was sure that the last horseman was free from the enemy
Even in Napoleon with rifles in use did i ever lose more than half a unit worth of horsemen in a winning battle.
In this game i go in with three horse grounds, and come out with 15-30/80 horsemen every battle unless i just don't use them till mop up time at the end. It is sad when they are the cornerstone of my tactics.
My issue isn't only the fact that if one gets stuck they all turn around. It is the sheer lack of health and strength of the unit as a whole. I previously had a battle (last night) which i anvil'd on some javlin units and spearmen (common spearmen) which were occupied by my Hoplites. The groups were wavering and i was using the trample skill for my horsemen. I destroyed all their units, they started too bolt and in that FIVE seconds of a charge i lost 40 horsemen.
I would understand if the spearmen were waiting for them, they werent, They had two sides too deal with, then a third once the horse arrived but they still in 5 seconds killed those horsemen.
It is like they just fell through the ground or something.
I don't expect them to be like they are in Med 2. But i do expect the superior greek cavalry to be able to do a tactic they did for years before and hit and run with minimal losses on a winning battle.