Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Volcanuz.- Sep 4, 2013 @ 3:44am
Calvary issue.
I don't know if anyone else is having these issues. But i have been having trouble with my calvery listening too me. Seriously. They won't listen to me.

Every time i send them in to gut the enemy ranged units they will hit them, but when i tell them to run (because i believe hit and run is the only way to properly use horse units), they will start running, get a lead, then turn around and start fighting again... running into Hops or Spearmen slaughtering themself. I have to spam the HECK out of the move button to even try get them moving again.

Also another issue, but this is more "i think the computer is cheating" issue than a unit in general issue.
Infantry, catching up/moving faster than calvary. It doesn't matter the terrain, or how fresh they are, they easily catch or out run my calvary!! If they were hops or anyone with an ability to run fast, id kind of understand. But these guys are closing distances of 200m VERY fast, they even look like ive sped up the game speed.

It only happens when the computer has me out numbered which is even stranger, because you would think they would be more likely to cheat when near death or when it looks for sure they will lose.

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Showing 1-12 of 12 comments
yes same problem with calvary not responding
SqueekyRatter Sep 4, 2013 @ 3:50am 
Yup.. One of my biggest frustrations - i hada beautiful flanking attack set up and I told my cav to charge - as my infantry gets chewed up i notice my cav is still there being intimate with their horses miles away. I have to give them orders 2-3 times before they respond.
Last edited by SqueekyRatter; Sep 4, 2013 @ 3:50am
Rabidnid Sep 4, 2013 @ 4:05am 
sometimes a stray horse gets trapped by the unit and the rest will always go back to fight unless you pound on the movement key until the stuck one either gets lose or dies. Its part of the "realism" they added in Medieval II.
arealhumanbean Sep 4, 2013 @ 4:14am 
Horses move terribly slow in this game, for some reason. Even more so in formation.

Make a custom battle and put some Noble Horsemen into a diamond formation. They walk slower than elephants, and charge slower than most infantry units.
Volcanuz.- Sep 4, 2013 @ 4:18am 
Originally posted by Rabidnid:
sometimes a stray horse gets trapped by the unit and the rest will always go back to fight unless you pound on the movement key until the stuck one either gets lose or dies. Its part of the "realism" they added in Medieval II.

I never had this issue with horses in any of the games bar this one. It seems like a stupid feature to add and i understand and see what you are saying is the reason. I also want it removed, it makes it so if you charge with a double unit anvil attack you can get both of the units killed because a couple horses pushed too far in on a hit.

The fact the horses can't just get the heck out of some of the situations is irritating also, i think, like the elephants the horses should go nuts too, unless gelded which is possible but i dont know if they did it in the time, i don't see why they should not get out of being one or two rows in.

1 or 2 horses a million miles back should not affect the unit as a whole.
IMP_REBS Sep 5, 2013 @ 11:41am 
Im having the same problem with my naval units, they'll attack one time then just sit there no matter how many times i click telling them to move
Addicted_fool Sep 5, 2013 @ 11:43am 
As long as any single horsemen of a unit is engaged in battle they will be "in combat" with that unit and try and fight them. That's been the same for all TW games as far as I know. You just have to catch the lagging edge of a unit and it will pull them into a fight.

The way to get around this is to tell them to run to where you want, then every single time they start to turn around to fight just hit "R R" so it turns run off and back on again. This will re-issue the order and they will continue on. You will probably have to do this several times, but it works.
Love2hate Sep 5, 2013 @ 11:45am 
I also find the cavalry is not very responsive while chasing routing enemy, is like they just run at them with horse and not stabbing...
mayo Sep 5, 2013 @ 12:19pm 
This is an old problem, and as Rabidnid stated you need to mash the ♥♥♥♥ out of the move order until they're completey disengaged. Now, if you have units that are prone to charging/not listening, there's not much to be done about that(looking at barbars).
Mosin Sep 5, 2013 @ 2:12pm 
I think it has whole another issue, since I have problem commanding them to charge IN as well as run away. It just gets stuck few feets away and stares at them.
Proteus Sep 5, 2013 @ 2:15pm 
Originally posted by Rabidnid:
sometimes a stray horse gets trapped by the unit and the rest will always go back to fight unless you pound on the movement key until the stuck one either gets lose or dies. Its part of the "realism" they added in Medieval II.

Exactly this ...
was already in past incarnations of Total War.
In all Incarnations of Total war, what helped me was, to have the cavalry unit/s selected and repeatedly click on the target spot everytime they seemed to turn around to face the enemy again.
Until I was sure that the last horseman was free from the enemy
Last edited by Proteus; Sep 5, 2013 @ 2:17pm
Volcanuz.- Sep 6, 2013 @ 12:06am 
I have played every total war game, i think i still have some ofthem installed. Played hours upon hours of every one of them. And not till this game, have my calvalry been so stupid and slaughtered so badly.

Even in Napoleon with rifles in use did i ever lose more than half a unit worth of horsemen in a winning battle.

In this game i go in with three horse grounds, and come out with 15-30/80 horsemen every battle unless i just don't use them till mop up time at the end. It is sad when they are the cornerstone of my tactics.

My issue isn't only the fact that if one gets stuck they all turn around. It is the sheer lack of health and strength of the unit as a whole. I previously had a battle (last night) which i anvil'd on some javlin units and spearmen (common spearmen) which were occupied by my Hoplites. The groups were wavering and i was using the trample skill for my horsemen. I destroyed all their units, they started too bolt and in that FIVE seconds of a charge i lost 40 horsemen.
I would understand if the spearmen were waiting for them, they werent, They had two sides too deal with, then a third once the horse arrived but they still in 5 seconds killed those horsemen.
It is like they just fell through the ground or something.

I don't expect them to be like they are in Med 2. But i do expect the superior greek cavalry to be able to do a tactic they did for years before and hit and run with minimal losses on a winning battle.
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Date Posted: Sep 4, 2013 @ 3:44am
Posts: 12