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Which isn't a problem, if I weren't limited to 6 generals at this point in the game. And in any case, that's just artificial difficulty. "Oh, you want to repress a city? Place your whole army there."
That's almost everything in the game.
Remember in Rome 1 where population problems came from the population you had, and not the size of the temples you build? (religion = food consumption?!)
The stupid artificial barriers are maddening, like splitting armies, the food count, the city building limit (there are very real ways to limit what gets built up in a city, like the cost of some buildings, and the time they take to complete)
these are artificial difficulty as you say, to focus the action at the price of actual strategy and freedom.
I also want the choice to replenish my men in one turn if i hire or pay etc like in the old games.
Rome and Med 2 were the last real total war games. shogun 2 was great in its tight way but this was supposed to be the crowning jewel.
Either via unlimited generals (though I don't know how that would affect politics, if at all), or removing the need for generals?
It's like, they thought of every way to play this game strategically, and then said "DENIED!" and removed all the micromanagement bits.
See, I have several provinces now with max approval ratings (+100), while others which I razed (for Suebi victory conditions) at -50 and -70, and it's only getting worse with each turn.
Why don't I lower their tax? Well, too bad, tax is at a nationwide level, so you're going to have to tax everyone minimally. If I do that, the amount of gold I lose each turn from this stupid design is enough to fund the upkeep of 30 units, which would also be used to appease the province, but noooo, you can't leave a unit in the provinces alone, either...
How about tax-exempts for selected provinces? Oh, then the FOOD those provinces provide is also not given to the rest of the empire, and your empire starts to starve.
What the heck?