Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

View Stats:
Hrothgar Sep 3, 2013 @ 9:28pm
Seriously, why can't we split armies?
I mean, fine, if we can't move without a general, fair enough, but you can't even garrison some additional units in a particular city, why? That's just ridiculous.

Basically, even though I only need TWO units to balance the population happiness, I end up having to put all 19 + a General in that city for absolutely no reason, and I have a useless army stack sitting there now. How does that even make sense from a creative standpoint?
Last edited by Hrothgar; Sep 3, 2013 @ 9:30pm
< >
Showing 1-15 of 22 comments
Rabidnid Sep 3, 2013 @ 9:30pm 
Makes it hard. I suppose you need to raise a new general to attach the troops to. I will need to check how much they cost and see if that is the way to do things in rome II
Last edited by Rabidnid; Sep 3, 2013 @ 9:30pm
Hrothgar Sep 3, 2013 @ 9:30pm 
Originally posted by Rabidnid:
Makes it hard. I suppose you need to raise a new general to attach the troops to. I will ned to check how much they coast and see if that is the way to do things in rome II

Which isn't a problem, if I weren't limited to 6 generals at this point in the game. And in any case, that's just artificial difficulty. "Oh, you want to repress a city? Place your whole army there."
Last edited by Hrothgar; Sep 3, 2013 @ 9:31pm
Majora Sep 3, 2013 @ 9:33pm 
yeah stupid change
Mhiester Sep 3, 2013 @ 9:40pm 
Gama, you made a really good point about the artificial difficulty

That's almost everything in the game.

Remember in Rome 1 where population problems came from the population you had, and not the size of the temples you build? (religion = food consumption?!)

The stupid artificial barriers are maddening, like splitting armies, the food count, the city building limit (there are very real ways to limit what gets built up in a city, like the cost of some buildings, and the time they take to complete)
Hrothgar Sep 3, 2013 @ 9:52pm 
CA had to rub it in too, by not removing the "tip" about small armies not being able to fight effectively as one force, so "it is prudent to merge armies [by right clicking on it]."

=M.D= Lion Sep 3, 2013 @ 10:02pm 
you totally nailed a point thats has been bothering me with this game. i play with scout units, sending cavalry out ahead of generals or skirmish bands of several units ahead of armies, no more fortress garrison left in the wilderness to hold a point, the limits stop all strategy its absoultely crazy, where are my legions? i put down forts around my cities and fill them with troops to be deployed far and wide via the navy but no more. In shogun i often had a samurai army and general supported by a leaderless army of ashigaru.

these are artificial difficulty as you say, to focus the action at the price of actual strategy and freedom.

I also want the choice to replenish my men in one turn if i hire or pay etc like in the old games.
Rome and Med 2 were the last real total war games. shogun 2 was great in its tight way but this was supposed to be the crowning jewel.

Hrothgar Sep 3, 2013 @ 10:04pm 
Would mods be able to fix this?

Either via unlimited generals (though I don't know how that would affect politics, if at all), or removing the need for generals?
Last edited by Hrothgar; Sep 3, 2013 @ 10:05pm
Mhiester Sep 3, 2013 @ 10:05pm 
We can pray
=M.D= Lion Sep 3, 2013 @ 10:10pm 
just allow recruitment from settlements and normal marriage and birth for generals and raising them from leaderless groups who win a battle.
Poopy Pants Sep 3, 2013 @ 10:13pm 
I know How are you to supply the front lines with fresh troops. A general escort this game is horse crap
Hrothgar Sep 3, 2013 @ 10:16pm 
The worst part about all this, is that it feels like CA is trolling.

It's like, they thought of every way to play this game strategically, and then said "DENIED!" and removed all the micromanagement bits.

See, I have several provinces now with max approval ratings (+100), while others which I razed (for Suebi victory conditions) at -50 and -70, and it's only getting worse with each turn.

Why don't I lower their tax? Well, too bad, tax is at a nationwide level, so you're going to have to tax everyone minimally. If I do that, the amount of gold I lose each turn from this stupid design is enough to fund the upkeep of 30 units, which would also be used to appease the province, but noooo, you can't leave a unit in the provinces alone, either...

How about tax-exempts for selected provinces? Oh, then the FOOD those provinces provide is also not given to the rest of the empire, and your empire starts to starve.

What the heck?
Last edited by Hrothgar; Sep 3, 2013 @ 10:17pm
=M.D= Lion Sep 3, 2013 @ 10:18pm 
its just madness. its not TW.
offroadracer516 Sep 3, 2013 @ 10:18pm 
I agree I want Multible armies not just two. Really takes away from what the game could be.
Leberwurst1234 Sep 3, 2013 @ 10:19pm 
yeah seems a bit of fast food software... for the extreme causal ^^
Last edited by Leberwurst1234; Sep 3, 2013 @ 10:19pm
=M.D= Lion Sep 3, 2013 @ 10:21pm 
ive got no desire to play this as it is, theres no depth to the game with these limits. i would rather play rome, med 2 or shogun 2 for my total war experiece. i had empires in those games, remember going on crusade? man, what the hell happened here.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Sep 3, 2013 @ 9:28pm
Posts: 22