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Ein Übersetzungsproblem melden
Sometimes I think this is the default ^^
The kill faction may be useful in stopping those pesky small factions killing off the bigger ones early. Is there a way of giving regions to AI factions?
Unlockable Cheat Codes:
• Add units to selected general. — Type: create_unit “general’s name” “unit name” “#” / Example “create_unit “Gaius Julius” “roman velite” 2 ”
• Adjusts sea bed to specified height. — Type: adjust_sea_bed
• Allows you to give a city more population automatically. Max amount is 4000. — Type: add_population “settlement name” “amount”
• Allows you to give any trait your faction can have to a specific general. — Type: give_trait “character” “trait” “level number”
• Anything in the city’s building queue will be built automatically. — Type: process_cq “settlement name”
• Applies filter to world map coastlines. — Type: filter_coastlines
• Captures indicated city. — Type: capture_settlement
• Changes season. — Type: season
• Changes year. — Type: date
• Clears all stacked messages. — Type: clear_messages
• Completes the construction instantly of any town/city. — Type: process_cq “CityName”
• Create a unit of Yubtseb Elephants. — Type: oliphaunt
• Creates a building in the named city. — Type: create_building “city” “building name”
• Creates diplomacy mission. — Type: diplomacy_mission
• Creates unit in a place or unit instantly with experiences/defense/attack if put. — Type: create_unit “Settlement/Unit” “unit name” “Amount” “experience” “defences” “attack”
• Display help for listed command. — Type: ?
• Displays defensive terrain features. — Type: show_terrain_lines
• Enemy’s walls collapse. — Type: Jericho
• Forces display reset cycle. — Type: reset_display
• Forces local player’s alliance to lose the battle. — Type: force_battle_defeat
• Forces local player’s alliance to win the battle. — Type: force_battle_victory
• Forces opponent to accept diplomatic proposal. — Type: force_diplomacy
• Gives a general/family member a trait instantly. — Type: give_trait “General/FamilyMember” “Trait” “Level”
• Gives character movement points. — Type: mp
• Gives character trait points. — Type: give_trait_points
• Gives indicated character the indicated ancillary. — Type: give_ancillary
• Gives you the specific amount of denarii you want. Max amount of 40000. — Type: add_money “amount”
• Kills specified character. — Type: kill_character
• Lists all character in the world. — Type: list_characters
• Lists all traits. — Type: list_traits
• Lists all units in an army. — Type: list_units
• Lists available ancillaries. — Type: list_ancillaries
• Make the general invulnerable, may only work on battlefield. — Type: invulnerable_general “general’s name”
• Moves indicated character to specified coordinates. — Type: move_character
• Regenerates radar. — Type: regenerate_radar
• Reloads all textures. — Type: reload_textures
• Reloads all vertex shaders. — Type: reload_shaders
• Removes faction from the game. — Type: kill_faction
• Resets character to settings at start of turn. — Type: character_reset
• Restarts an AI turn sequence. — Type: run_ai
• Sets aerial map overlay depth bias for maximum zoom. — Type: amdb_max
• Sets aerial map overlay depth bias for minimum zoom. — Type: amdb_min
• Sets aerial map overlay offset towards camera. — Type: amdb_offset
• Sets diplomatic stance between two factions. — Type: diplomatic_stance
• Sets health of building of specifed type in a settlement. — Type: set_building_health
• Sets max speed of turn processing during AI round. — Type: ai_turn_speed
• Shows all valid processed paths in pathfinder. — Type: show_battle_paths
• Shows cursor position and region ID. — Type: show_cursorstat
• Shows landing positions available to AI from a given region. — Type: show_landings
• Shows street plan for the settlement. — Type: show_battle_street_plan
• Shows victory message for faction for short or long campaign. — Type: victory
• Switches player control to specified faction. — Type: control
• Toggles building’s debug mode. — Type: building_debug
• Toggles camera restrictions. — Type: toggle_restrictcam
• Toggles display of campaign map flowing water. — Type: toggle_flowing_water
• Toggles display of network stats. — Type: nw_stats
• Toggles everyone’s spying ability to perfect with infinite range. — Type: toggle_perfect_spy
• Toggles on or off the fog of war. You can see the whole world map when inputted. — Type: toggle_fow
• Toggles overlay. — Type: toggle_overlay
• Toggles PR mode. — Type: toggle_pr
• Toggles strategy map coastline display. — Type: toggle_coastlines
• Toggles tabbed output window display. — Type: toggle_tow
• Toggles terrain to display various data sets. — Type: toggle_terrain
• Toggles underlay. — Type: toggle_underlay
• Triggers advice. — Type: trigger_advice
• Triggers unit upgrade effect. — Type: upgrade_effect
• Turns off both enemy and ally AI. — Type: disable_ai
• When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. — Type: auto_win “attacker/defender”
• Zooms to specified aerial map zoom. — Type: zoom
i never use these but for anyone who wants to try them out
There aren't any cheat codes, though there are plenty of mods.
All the best,
Welsh Dragon.