Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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life span
does increasing turns per year increase the life span of my agents and generals?
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Showing 1-10 of 10 comments
Bjørn Dec 10, 2013 @ 2:23am 
Yes, the mods that increase turns per year also increase the lifespan of characters.
Sgt. Flaw Dec 10, 2013 @ 2:24am 
Trick question...
No they don't...lol.
pieisgood2 Dec 10, 2013 @ 3:01am 
Originally posted by Masterflaw:
Trick question...
No they don't...lol.

yea technically this guy is right. they live the same amount of years. they just last more turns, because each turn is now less than one year
noelfaz Dec 10, 2013 @ 3:10am 
Generals and agents age bassed on the years not the turn number .So you could make it 12 turns per year and they will age at that rate .I like 3 turns per year myself
Thereisnotri Dec 10, 2013 @ 3:21am 
Just a question - part way through my latest campaign, so wouldn't add the mods until I restart, but do any of the mods introduce seasons, either summer/winter as per Empire, or 4 seasons as per Shogun 2? Do they make any graphical changes, or introduce any of the movement/attrition changes that you saw in Shogun 2?

If those sorts of changes are introduced then the mods make sense - if not, I'm not that bothered.
thanks guys for the feedback. i downloaded a 12 turn per year mod and now my general is at least not gonna die as soon.
Sgt. Flaw Dec 10, 2013 @ 3:24am 
Does multiple turns per year affect anything other than how long a general lasts?
Was thinking about DLing one just fdor that...but if it throws anything else outta balance I don't want to bother.
Last edited by Sgt. Flaw; Dec 10, 2013 @ 3:25am
Bjørn Dec 10, 2013 @ 3:55am 
Originally posted by Thereisnotri:
Just a question - part way through my latest campaign, so wouldn't add the mods until I restart, but do any of the mods introduce seasons, either summer/winter as per Empire, or 4 seasons as per Shogun 2? Do they make any graphical changes, or introduce any of the movement/attrition changes that you saw in Shogun 2?

If those sorts of changes are introduced then the mods make sense - if not, I'm not that bothered.

The upcoming DLC scheduled for release on December 12th is supposed to have seasons, and it's 24 turns per year, so I hope it has graphical representations of that on the campaign map.

Edit: Any future mods with seasonal changes will probably use features from this DLC, so I suggest getting it. I'm not using any mods yet for this game though, so I'm not sure about this, just a guess :)
Last edited by Bjørn; Dec 10, 2013 @ 4:03am
Varmint Dec 10, 2013 @ 4:00am 
Originally posted by Masterflaw:
Does multiple turns per year affect anything other than how long a general lasts?
Was thinking about DLing one just fdor that...but if it throws anything else outta balance I don't want to bother.

Yeah, hard to imagine a mod could affect Attrition in Winter or Summer - or food supply. But possibly movement rate and morale?
Aside from Attrition, Food, Movement or Morale - is there anything else one might expect to be affected by Seasons - at a strategic level - that could feasibly be implemented in game?
Last edited by Varmint; Dec 10, 2013 @ 4:02am
Bjørn Dec 10, 2013 @ 4:12am 
Originally posted by appanugu:
Yeah, hard to imagine a mod could affect Attrition in Winter or Summer - or food supply. But possibly movement rate and morale?
Aside from Attrition, Food, Movement or Morale - is there anything else one might expect to be affected by Seasons - at a strategic level - that could feasibly be implemented in game?

Rome: Total War had 2 seasons; summer and winter. Both had advantages and disadvantages for relevant armies, including attrition, food, movement rate and morale like you mention.

Also if you kept your army stationary in enemy territory for an extended period, the landscape changed, reflecting how the army spent all natural resources close to it and sullied the nature.

When this happened, the army had to move on to another area, or else they would succumb to attrition.

I've been missing this feature in Rome 2, so I hope the DLC will bring it back :)
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Date Posted: Dec 10, 2013 @ 2:19am
Posts: 10