Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Cavalry speed.
Is it just me or are Cavalry really slow in this game? I've noticed it mainly on MP that when I click to move cavalry to out flank someone or push a battle line gap I just don't get any advantage. Some infantry units are even fast enough to block my cavalry flanking manoveurs. Anyone else noticed this? Or is it simply that I'm getting slow in my total war old age?
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Showing 1-7 of 7 comments
JungleTears Nov 23, 2013 @ 6:24am 
heavy cav is slower then light cav. maybe thats that?
Varmint Nov 23, 2013 @ 8:19am 
It's either the Cav are too slow or the infantry too fast? I go with infantry too fast. It's not just annoying - it's combat experience wrecking. If there were combat sounds on slomo vid speed - I'd play on slomo all the time just to try to appreciate the battle. But those spearmen would still catch up to my horse archers anyway.
The game seems geared more to MP/arcade flavor. Some say speed can be tuned down thru modding - but as unstable as the game is atm - loathe to mess with it.
Inasmuch as these games have some qualities of simulation - beginning to color my view of history that tactics was a bit over-rated. These battles must have just been chaotic and frightfully fast - and there would have been no command and control except in the most unique circumstances in anything close to a ptched battle. Generalship probably only comes pre-battle and at the head of the elite general's guard. At least- if you play Rome2 - one might get that impression.
billy Nov 23, 2013 @ 8:34am 
i'd say its infantry that are too fast. And combat in general.
Last edited by billy; Nov 23, 2013 @ 8:35am
Lrock Nov 23, 2013 @ 9:00am 
If you are talking about the missile cavalry, I think it might be an AI issue, I have enemy infantry constantly catching my missile cavalry on skirmish mode because my cavalry failed to keep proper distance and without picking up speed when enemy infantry charges.
Vigo the Carpathian Nov 23, 2013 @ 11:58am 
Ohh good so it's not just me thats noticed it! I initially thought that Mr.Mister but it happens with light cav also.
Thats another problem aswell. HA are pants in this game, why put in 3 factions based on horse tribes for them to be useless. I've noticed that if you target a single unit then another enemy unit can practically just march up and engage them regardless of skirmish mode being on.
realist123 Nov 23, 2013 @ 12:25pm 
There is some building that certain factions get that increases your horse speed, I think by 20%. If you are lucky and conquer a settlement with that building in it you can use it for yourself even if you can't build the building.

My cavalry can always outrun infantry even without the upgrade. I can tell because if I get into a melee battle with infantry and I retreat my horses the enemy infantry can never catch up.
Last edited by realist123; Nov 23, 2013 @ 12:30pm
danconnors Nov 23, 2013 @ 12:56pm 
I think the latest patch has weakened cavalry in general. It's sickening to me to watch a bunch of medium cavalry trying to run down some bowmen or slingers, only to have the foot sloggers outrunning them. The missile troops then head toward their spearmen units, and it's only then the cavalry seem to catch a second wind, impaling themselves on the spears.

I wish they'd make up their minds, one way or another, just how useless/useful they're going to make cavalry, and stick to it. As of now, every time a new patch comes out, a new outlook on cavalry seems to emerge.
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Date Posted: Nov 23, 2013 @ 5:45am
Posts: 7