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Rome2 doesn't really have Taxes. All the other games have Taxation - either percentage of wealth that goes into national coffers, as in Empire and Shogun2 - or as a per capita Tax based on population, as in Rome1 and Med2 - just like real life.
In Rome2, "Taxes" are just another form of Wealth - as a percentage of Wealth that goes into the coffers - alongside the Wealth itself. They just call it "Taxes" when it has no relationship whatsoever to any system of Taxation irl or in any game I've ever seen.
Instead you are scrabbling around so you don't run out of food upgrading Farms and Buidling Temples or even Markets that Magically Create Food, fighting your Battles with Levy Spearmen, supported by Archers, and relying on Your General for Cavalry.
Considering Rome II is meant to be a Game of Military Strategy the Economic Side of the Game is overblown, but then so is Politics and Diplomacy.
I like the game, but it's more complicated than it need to be, and my complicated I don't necessarily mean difficult. There just endless grotty little decisions and Random events that don't kill you off but just make the Campaigns endless.
No. You dedicate 1-2 provinces for recruiting. All the rest is for food/cash. That way you will not run into food shortages. And never move on before a province is stable and has your cultur.
i tend to only have two or three military decked provinces. all off them maximally build (researched buildings included), with time on my first victory goal left to spare. and that's discounting a second goal i might like to get. you also mention why you do not need (alot) off the best troops; armies are far away and the experience counterbalances their lack in basic strength. however, recuiting 2, 3 or 4 "super" armies in the end game should be no problem whatsover. sending these to the 3 corners off expansion (i tend to pool armies in 2 or 3 directions off attack) will make for an easy ride.
Coming across this major food shortage (at one point I was stuck with -40 food) made me realise that slaves are quite annoying. Because they kinda made things worse when they were all rebelling. It wasn't so much the wars that were dangerous during that period of, whats it, perhaps an year or 20-30, but perhaps the collapse of my empire, at something as stupid as food, higher taxations to make up for the loss of income and simply restructuring the whole of Western and Southern Europe.
Now that is something, I haven't experienced in a Total War since I was just new at Medieval 2 and didn't know it was rubbish to keep castles in areas you've already conquered because it drains your economy.
I found this to be untruthful. What I noticed with the exemption of tax is that all incomes of that province is gone. So that includes, food, money, research rate. Haven't got a clue about recruitment but I suspect you're still able to reruit.
I believe all factions have that. A grainfield that gives highest of food but low income, cattle herds that give medium food but high income, and a grainsilo that gives the lowest food + army reinforcement.
this is true. with different names for different factions.