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Being able to recruit units from the factions you conquer is an interesting idea, and I could see it possibly being added in a mod, but it does have a few major drawbacks.
What units a faction fields is just as much a part of the faction as the flag they carry and sometimes it's the factions limitations that give them their identity. For example Nomads are almost entirely Cavalry, Lusitani and Nervii are mostly light units with little armour etc. Even Rome has to rely on Auxillaries to fill holes in their Roman army such as archers. If every faction can build every unit by conquering land, then you risk all armies looking the same, which could get boring after a while.
Also realistically someone like the Praetorian Guards or the Immortals were extremely loyal to their leaders, so wouldn't just suddenly start fighting for Carthage or Gual just because they took over Rome or Parthia.
But if you want to use other factions units in your armies then there's a few ways you can do it already in game:
Rome has the auxilary system, where by if you build the auxilary barracks in a province then that unlocks auxilary versions of some of the units, which change depending on what region it's built in. Note that you have to be in the province that has the barracks to recruit them, so you aren't going to suddenly be able to recruit Auxilary Gallic units in Rome just because you have an Auxilary Barracks in Gaul.
Non-Barbarian factions can levy units from their Client States and Satrapies.
Barbarian's can sometimes gain new units when they form a Confederation, if those units were in the army that joined you when two factions Conferated. Note that you can't recruit any more of them, but they will slowly replenish loses.
And everyone can recruit mercenaries, but at a higher cost and upkeep than the standard versions.
I know these aren't exactly what you had in mind, but it does allow for quite the variety of armies. (Also some Roman players will go straight for a certain region to get a specific Auxillary.)
As for why you cannot recruit Immortals, as they are added in a mod then you probably can't recruit if you aren't playing Parthia or Egypt as the mod hasn't been programmed to allow you to. It's probably possible to mod the game to add Auxilary Immortals, but that goes beyond my area of expertise I'm afraid as I'm not a modder.
Finally as for gaining a military advantage by conquering, you kind of already do. In addition to Rome gaining access to new Auxiliaries, you also can gain access to Iron which gives Armour and Weapons upgrades with the right buildings in that region; you increase your Imperium Level and economy, allowing you to field bigger armies and afford to pay them; and you remove enemy threats.
Once again welcome to the boards and all the best,
Welsh Dragon.
^ Thank you! Yes actually that makes a lot of sense and I can certainly see your point, especially in the later periods of the game. To be honest I don't think I really considered that and historically I suppose that perhaps conquered nations did not necessarily contribute unique troops to their overseeing nation. If that was true, I suppose you would have seen many more legendary or unique troops being used in Rome which I don't think is the way it happened. Great post sir that was thought provoking.
Suscribed! Thank you!
You're welcome.
It's all about individual preference. Personally, I don't see a need for elite auxiliary units because it's not realistic to recruit them in large numbers unlike regular auxiliary troops. While the auxiliaries in some regions aren't fantastic, there are other regions like Dacia which produce high quality regular auxiliaries for very low upkeep. And you don't need to subjugate any factions with Sebidee's mod. You can build an auxiliary camp in any settlement and you immediately have access to the province's auxiliary troops.