Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Boomer21 Feb 23, 2015 @ 7:42am
Recuitment of other factions units
Hey everyone this is my first post on the board so please take it a little easy on me and I apologize in advance for asking stupid or noobish questions. My question is in regards to recruitment of units. It would make logical sense to me that if a faction conquered another, that the victorious faction should be able to recruit the units of the other faction. For example, I have the immortals mod for Parthia and as Egypt, I conquered Parthia. However, I can't seem to recruit immortals. I am aware of Rome's levy system which makes sense but it just seems odd that conquering other factons doesn't necessarily give you some sort of military advantage. Am I missing something or does anyone else have any thoughts on this?
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Showing 1-14 of 14 comments
i been told only rome can make other units.and in history,that is correct.
I htink recruitable mercenary units vary depending on what area you are in. When i play as rome i like to recuit archers and horse archers.
Boomer21 Feb 23, 2015 @ 8:07am 
I see. I was hoping to get some chariots for rome but most likely thats not possible unless maybe I take Egypt.
Try britain not sure if they are recruitable though
Welsh Dragon Feb 23, 2015 @ 8:20am 
Hi and welcome to the boards,

Being able to recruit units from the factions you conquer is an interesting idea, and I could see it possibly being added in a mod, but it does have a few major drawbacks.

What units a faction fields is just as much a part of the faction as the flag they carry and sometimes it's the factions limitations that give them their identity. For example Nomads are almost entirely Cavalry, Lusitani and Nervii are mostly light units with little armour etc. Even Rome has to rely on Auxillaries to fill holes in their Roman army such as archers. If every faction can build every unit by conquering land, then you risk all armies looking the same, which could get boring after a while.

Also realistically someone like the Praetorian Guards or the Immortals were extremely loyal to their leaders, so wouldn't just suddenly start fighting for Carthage or Gual just because they took over Rome or Parthia.


But if you want to use other factions units in your armies then there's a few ways you can do it already in game:

Rome has the auxilary system, where by if you build the auxilary barracks in a province then that unlocks auxilary versions of some of the units, which change depending on what region it's built in. Note that you have to be in the province that has the barracks to recruit them, so you aren't going to suddenly be able to recruit Auxilary Gallic units in Rome just because you have an Auxilary Barracks in Gaul.

Non-Barbarian factions can levy units from their Client States and Satrapies.

Barbarian's can sometimes gain new units when they form a Confederation, if those units were in the army that joined you when two factions Conferated. Note that you can't recruit any more of them, but they will slowly replenish loses.

And everyone can recruit mercenaries, but at a higher cost and upkeep than the standard versions.

I know these aren't exactly what you had in mind, but it does allow for quite the variety of armies. (Also some Roman players will go straight for a certain region to get a specific Auxillary.)

As for why you cannot recruit Immortals, as they are added in a mod then you probably can't recruit if you aren't playing Parthia or Egypt as the mod hasn't been programmed to allow you to. It's probably possible to mod the game to add Auxilary Immortals, but that goes beyond my area of expertise I'm afraid as I'm not a modder.

Finally as for gaining a military advantage by conquering, you kind of already do. In addition to Rome gaining access to new Auxiliaries, you also can gain access to Iron which gives Armour and Weapons upgrades with the right buildings in that region; you increase your Imperium Level and economy, allowing you to field bigger armies and afford to pay them; and you remove enemy threats.

Once again welcome to the boards and all the best,

Welsh Dragon.
Boomer21 Feb 23, 2015 @ 2:44pm 
Originally posted by Welsh Dragon:
Hi and welcome to the boards,

Being able to recruit units from the factions you conquer is an interesting idea, and I could see it possibly being added in a mod, but it does have a few major drawbacks.

What units a faction fields is just as much a part of the faction as the flag they carry and sometimes it's the factions limitations that give them their identity. For example Nomads are almost entirely Cavalry, Lusitani and Nervii are mostly light units with little armour etc. Even Rome has to rely on Auxillaries to fill holes in their Roman army such as archers. If every faction can build every unit by conquering land, then you risk all armies looking the same, which could get boring after a while.

Also realistically someone like the Praetorian Guards or the Immortals were extremely loyal to their leaders, so wouldn't just suddenly start fighting for Carthage or Gual just because they took over Rome or Parthia.


But if you want to use other factions units in your armies then there's a few ways you can do it already in game:

Rome has the auxilary system, where by if you build the auxilary barracks in a province then that unlocks auxilary versions of some of the units, which change depending on what region it's built in. Note that you have to be in the province that has the barracks to recruit them, so you aren't going to suddenly be able to recruit Auxilary Gallic units in Rome just because you have an Auxilary Barracks in Gaul.

Non-Barbarian factions can levy units from their Client States and Satrapies.

Barbarian's can sometimes gain new units when they form a Confederation, if those units were in the army that joined you when two factions Conferated. Note that you can't recruit any more of them, but they will slowly replenish loses.

And everyone can recruit mercenaries, but at a higher cost and upkeep than the standard versions.

I know these aren't exactly what you had in mind, but it does allow for quite the variety of armies. (Also some Roman players will go straight for a certain region to get a specific Auxillary.)

As for why you cannot recruit Immortals, as they are added in a mod then you probably can't recruit if you aren't playing Parthia or Egypt as the mod hasn't been programmed to allow you to. It's probably possible to mod the game to add Auxilary Immortals, but that goes beyond my area of expertise I'm afraid as I'm not a modder.

Finally as for gaining a military advantage by conquering, you kind of already do. In addition to Rome gaining access to new Auxiliaries, you also can gain access to Iron which gives Armour and Weapons upgrades with the right buildings in that region; you increase your Imperium Level and economy, allowing you to field bigger armies and afford to pay them; and you remove enemy threats.

Once again welcome to the boards and all the best,

Welsh Dragon.

^ Thank you! Yes actually that makes a lot of sense and I can certainly see your point, especially in the later periods of the game. To be honest I don't think I really considered that and historically I suppose that perhaps conquered nations did not necessarily contribute unique troops to their overseeing nation. If that was true, I suppose you would have seen many more legendary or unique troops being used in Rome which I don't think is the way it happened. Great post sir that was thought provoking.
Boomer21 Feb 23, 2015 @ 2:45pm 
Sun Tzu Feb 23, 2015 @ 4:01pm 
Theres even a better mod than this, you can recruit the elite units of your subjugated faction. I have subjugated the normads and they give me impressive cavalry especially the massageate. Their saka horses is a must in your army
Welsh Dragon Feb 24, 2015 @ 2:38am 
Originally posted by Boomer21:
Originally posted by Welsh Dragon:
Hi and welcome to the boards,

Being able to recruit units from the factions you conquer is an interesting idea, and I could see it possibly being added in a mod, but it does have a few major drawbacks.

What units a faction fields is just as much a part of the faction as the flag they carry and sometimes it's the factions limitations that give them their identity. For example Nomads are almost entirely Cavalry, Lusitani and Nervii are mostly light units with little armour etc. Even Rome has to rely on Auxillaries to fill holes in their Roman army such as archers. If every faction can build every unit by conquering land, then you risk all armies looking the same, which could get boring after a while.

Also realistically someone like the Praetorian Guards or the Immortals were extremely loyal to their leaders, so wouldn't just suddenly start fighting for Carthage or Gual just because they took over Rome or Parthia.


But if you want to use other factions units in your armies then there's a few ways you can do it already in game:

Rome has the auxilary system, where by if you build the auxilary barracks in a province then that unlocks auxilary versions of some of the units, which change depending on what region it's built in. Note that you have to be in the province that has the barracks to recruit them, so you aren't going to suddenly be able to recruit Auxilary Gallic units in Rome just because you have an Auxilary Barracks in Gaul.

Non-Barbarian factions can levy units from their Client States and Satrapies.

Barbarian's can sometimes gain new units when they form a Confederation, if those units were in the army that joined you when two factions Conferated. Note that you can't recruit any more of them, but they will slowly replenish loses.

And everyone can recruit mercenaries, but at a higher cost and upkeep than the standard versions.

I know these aren't exactly what you had in mind, but it does allow for quite the variety of armies. (Also some Roman players will go straight for a certain region to get a specific Auxillary.)

As for why you cannot recruit Immortals, as they are added in a mod then you probably can't recruit if you aren't playing Parthia or Egypt as the mod hasn't been programmed to allow you to. It's probably possible to mod the game to add Auxilary Immortals, but that goes beyond my area of expertise I'm afraid as I'm not a modder.

Finally as for gaining a military advantage by conquering, you kind of already do. In addition to Rome gaining access to new Auxiliaries, you also can gain access to Iron which gives Armour and Weapons upgrades with the right buildings in that region; you increase your Imperium Level and economy, allowing you to field bigger armies and afford to pay them; and you remove enemy threats.

Once again welcome to the boards and all the best,

Welsh Dragon.

^ Thank you! Yes actually that makes a lot of sense and I can certainly see your point, especially in the later periods of the game. To be honest I don't think I really considered that and historically I suppose that perhaps conquered nations did not necessarily contribute unique troops to their overseeing nation. If that was true, I suppose you would have seen many more legendary or unique troops being used in Rome which I don't think is the way it happened. Great post sir that was thought provoking.

You're welcome.
ElPrezCBF Feb 24, 2015 @ 6:02am 
Originally posted by Boomer21:
Originally posted by Civ Builder:
http://steamcommunity.com/sharedfiles/filedetails/?id=385641933

Suscribed! Thank you!
You're most welcome! :))

Originally posted by Sun Tzu:
Theres even a better mod than this, you can recruit the elite units of your subjugated faction. I have subjugated the normads and they give me impressive cavalry especially the massageate. Their saka horses is a must in your army
It's all about individual preference. Personally, I don't see a need for elite auxiliary units because it's not realistic to recruit them in large numbers unlike regular auxiliary troops. While the auxiliaries in some regions aren't fantastic, there are other regions like Dacia which produce high quality regular auxiliaries for very low upkeep. And you don't need to subjugate any factions with Sebidee's mod. You can build an auxiliary camp in any settlement and you immediately have access to the province's auxiliary troops.
Dante7788 Dec 20, 2020 @ 5:52am 
Originally posted by Sun Tzu:
Theres even a better mod than this, you can recruit the elite units of your subjugated faction. I have subjugated the normads and they give me impressive cavalry especially the massageate. Their saka horses is a must in your army
So why don't you tell us what mod that is?
Aslan Ponto Dec 20, 2020 @ 4:46pm 
Originally posted by Vimpel_7:
Originally posted by Sun Tzu:
Theres even a better mod than this, you can recruit the elite units of your subjugated faction. I have subjugated the normads and they give me impressive cavalry especially the massageate. Their saka horses is a must in your army
So why don't you tell us what mod that is?
I've Nordo's mod more and better levies. It does exactly that.
Aslan Ponto Dec 20, 2020 @ 4:51pm 
Originally posted by twel70:
It's all about individual preference. Personally, I don't see a need for elite auxiliary units because it's not realistic to recruit them in large numbers unlike regular auxiliary troops. While the auxiliaries in some regions aren't fantastic, there are other regions like Dacia which produce high quality regular auxiliaries for very low upkeep. And you don't need to subjugate any factions with Sebidee's mod. You can build an auxiliary camp in any settlement and you immediately have access to the province's auxiliary troops.
You're right, it's not historical at all, and probably ruins the game, but you can't deny it's pretty awesome to see Oathsworns fighting for the Macedonian flag, for example.
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Date Posted: Feb 23, 2015 @ 7:42am
Posts: 14