Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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They need to patch Rebels, latin rebels too strong.
Been doing a co-op with a buddy for the past few days now and we have noticed several issues with the game. AI pathfinding aside *especially in campaign map* our biggest quarrel is with the difficulty latin rebels present to the player. It doesnt seem to make much sense how a rebellion in a province whose one town I control with a pitiful population and just 2 buildings can muster silver XP 4-6 stacks of legionaries, legionare cavarly and the roman javelin. How can local rebels gain access to heavy armor/weaponry let alone legionares, cavarly that not even I have andbe trained to rank silver?
The rebels were certainly not this difficult in the first Rome.
Last edited by Obi Hung Kenobi; Sep 18, 2014 @ 9:38pm
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Showing 1-8 of 8 comments
dyne2alex Sep 18, 2014 @ 9:46pm 
lol they're not that hard if you fight it out, but they make it so you won't win auto balance with 1.7 stacks of low lvl troops + mercs.
Who? Sep 19, 2014 @ 3:10am 
if you wait 4-5 turns after rebels appear then good luck =))
Isa Sep 19, 2014 @ 3:11am 
The rebels must have an unknown teleport technology, because they are coming out of nowhwere and kick your a** with theirs twenty silver exp units. I am a little bit frustrated. My citys have positiv public policy and my influence is high but i still get rebels. Is there something what i have forgotten?
Obi Hung Kenobi Sep 19, 2014 @ 10:25am 
Originally posted by Rabbit:
The rebels must have an unknown teleport technology, because they are coming out of nowhwere and kick your a** with theirs twenty silver exp units. I am a little bit frustrated. My citys have positiv public policy and my influence is high but i still get rebels. Is there something what i have forgotten?
This.
It really makes no sense how the Rebels get so strong and I'm sorry but when I'm in the middle of 2 wars it becomes rather difficult to build an army from scratch to combat a rebels in Gaul. They shouln't be this strong. Make them basic units
SuperGorp Sep 19, 2014 @ 11:49am 
I assasinate and poison the hell out of those rebels before crushing them.
Jams Sep 19, 2014 @ 12:46pm 
If 4 units really poses a problem to you, maybe your own units are deserting you? If you wait for them to become a full stack then you do not have your priorities right, if rebels were not a threat, they would only serve as an annoyance. When they first spawn, you should be able to raise a general in the town they spawn at, then wait one turn, recruiting a few units, then attack with your own men plus city garrison, facing against 8 units, 8 AI commanded units?
Obi Hung Kenobi Sep 19, 2014 @ 1:24pm 
I mean garrison units have been buffed in this release at least in the octavian campaign BUT rebels recruit units wayy fast. In turn 2 or 3 they already have a formidle force. Even the AI can win matches now that legionares dont have infantry bonus and stand toe to toe with anything you throw at them when silver ranked =/
Especially annoying when you have 2 rebellions at the same time in the northern provinces of gaul where it is really hard to get reinforcements to or build any decent units. I dont have any legionare training facilities in any of those regions because the bulk of my army/economy is in southern gaul, africa, scily and Spain where all the fighting is happening.

Just does not make sense that in a region where I have no armies or armories or barracks the rebels gain access to heavy weaponry, legionares and so forth. How do they train to be silver ranked too? Mind you nobody in my army is that rank yet so the desserting thing does not apply.

CA just probably wnats you to take public order seriously but this is stupid. Again not even in the first Rome were rebels this hard.
Jams Sep 19, 2014 @ 1:30pm 
Well the point is your larger starting empire has public order problems to balance the difficulty, and it could make sense, there were lots of bandits all around the ancient world that joined rebellions such as these, I guess a Comprimise would be to have 1/4 elite troops, 3/4 regular troops, and the elites spawn first, then the regular, more inexperienced troops would be attracted to the veterans, this would make more sense. But pratically they are just a small challenge, it is risk/reward, balance public order of have to face a challlenge, or why should anyone invest in public order?
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Date Posted: Sep 18, 2014 @ 9:37pm
Posts: 8