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There are many things historically inaccurate about this game. But im glad it is. For example the Spartans use of Corinthian helmets is unhistorical for this time period but everyone likes them and they are cool.
EDIT: Many of the Greek factions which have been more accurately potrayed such as Macedon and Epirus end up looking very similar to each other. I guess portraying the Spartans a bit different at the expense of historical accuracy adds variety.
What difficulty where you playing on? i dont think your whole army would lose to a single unit of royal spartans. Did you have any skirmishers or missile units?
firstly use up the skirmishers & tarantine ammo , then charge with your elephants (and quickly remove them from the fight). Repeatedly charge your elephants until your satisfied with what they have done. This should soften them up enough for your hoplites to beat back.
That sounds more like a cooking recipe than a battle strategy.
So Royal Spartans were ok before, but now they are "300"
hehe yeah i realised after i wrote it.
Artillery.
Seriously, if there was ever a time to have a couple Scorpions, or a couple Ballistas, it's now. Even Scorpions work wonders, because while Scorpions only can realistically hope to damage one unit at a time, the advantage is that Scorpion bolts pretty much kill whatever they hit (aside from Elephants). Just two or three Scorpions firing on Royal Spartans will be enough to whittle the unit down pretty drastically. Ballistas do the job just as well, so long as you rely on standard rounds (exploding rounds have less armor penetration, IIRC).
Without any artillery, the best you can do is to try to hit them with javelins. Slingers aren't worthless, here, but aren't ideal, and archers are not very good either unless you have archers that can use Heavy Shot. If you have javelin-armed horsemen, that works even better since you can run away if the RSs get too close.
But in terms of pure infantry combat, Royal Spartans are incredibly tough defenders. I find that Oathsworn and Praetorians are obvious candidates if need be, but Naked Swords, Painted Ones, and even Gladiators are all effective in decent numbers, because those units all get +20 against infantry rather than the standard +10 bonus that most melee units get against other infantry. However, when using the units I just mentioned, you absolutely cannot charge, because they all have less armor than usual and RSs get a charge-defensive bonus that will make their already high defense into a killing machine for the duration of the charge.
That's my experiences with Royal Spartans. Luckily, they are a pretty rare occurrence because of cost and tech requirements, but they are amazingly versatile, and charging anything into them is not recommended.
Hoplites are strong now but they kill and die slow, leaving you plenty of time to deal with them
I never tried to prove that Royal Spartans could/would beat Oathsworn 1v1, no abilities.
I said they "put up an equal fight"
Which they do in fact in Beta 15, they will kill a lot of Oaths; but they won't win the duel.