Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In a nut shell they are stronger for the same reason the Greeks Hoplites defeated Persia in the iconic 300 (they have longer pokey sticks and can stab enemies approaching from the front before they can be stabbed back). If you line Hoplites up against Pikemen in Phalanx, you will lose, even to inferior quality soldiers.
As for army composition it all depends what you are up against and how you like to fight. For me personally I would normally use 8-10 anvil orientated troops with the additional 2-4 being used on screening troops to draw enemies into the anvil or protect the Anvils flanks.
I am not a fan of pikes in this game since I don't feel them properly done and efficient. Nevertheless, they are good for begineers since the AI simply crush itself against the sarissas in lieu of carrying out a surrounding approach. (There are mods which somehow make up for this).
In my opinion, the best thing, not only for Hellenics but for every faction, is having cavalry and missile superiority with an infantry core strong enough to hold meanwhile the others carry out their work. Mobility is the key. With the proper micromanagement is way more efficient than fielding a lot of infantry. Moreover, using formations such as oblique order, fake retreats, you can defeat the enemy in detail even though you have less infantry.
Unless you are playing with Sparta, I would rush for Hellenisation asap, since units such as Thorax Swordsmen and Thureos Spears have javelins, which are more deathly than the mere spears and the high melee defense of the hoplites.
Ranged units are very helpful. 4-6 150 range slingers or preferably archers can deal with a lot.
If your faction has shock cav bring a few. Otherwise Greek melee cav kind of sucks and is best used for pinning down enemy cav so the spears can catch them.
Pikes are op against the AI, if your faction has pikes you want a core of pikes. Just deploy and let the AI come and try to hug your pointy sticks.
Giant rocks solve most problems. Bring a few balista or giant onagers to break into cities or force the field AI to come to you.
to clarify i'm playing as Massilia since rome 2 suggest it as an "easy" faction