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For example - any allied territory can be counted towards your own in relation to mission/campaign objectives. Recall that many of these objectives will say something akin to "control X province or X number of regions directly or through allies".
Another example - allies aren't enemies. Surprisingly the AI doesn't tend to backstab that often in Rome 2 (unlike previous TW games). They might refuse to go to war with you every now and then but that just bumps them back down to neutral and its easy to rebuild those relations. Making allies with other powerful empires or bordering factions can simply eliminate the possibility of getting draw into a war with them.
yeh and it lets you decide when you want to backstab and push there borders. it keeps the game controlled
But here, the tribes normally have huge armies, and if I besiege a city, they come to my aid (if they are close), and then I hardly have to fight because the allies do it for me, and I still win the city.
Not very honourable I admit, but it helps :)
Client states seem completely usless to me as if you gain one militarily it will still be at war with your other allies and client states.