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Basically, a war-like tribe that maintained stability through conflict and didn't care for stagnant peace. They even went as far as settling in northern Iberia.
Basically, you wanna rush Wodanaz Spears. They are excellent high tier spears whose only fault is their armor. They're also recruitable almost immediatedly (you just need a level 2 shrine of Wodanaz) and they're quite affordable later on. For now they'll form a small but srong backbone of your army. You'll also want to recruit spear brothers to replace your spear levies. This will take a bit of research. They're a decent line-unit until late game when you can afford more wodanaz spears. The idea is to use your spearmen as line units. They're there to form a battle line and give you something to flank. They won't kill much (Wodanaz are a small exception due to their high attack) but they will stay alive. If you have the BoW DLC you can supplement them with wolf warriors who are decent medium infantry and will kill stuff. Late game you'll also want some sword masters in your battle line
Use your clubs (bloodsworn are a massive improvement over club levies here, replace the levies ASAP) to flank the enemy. Club infantry deals very high damage but their defensive stats suck. So they're better used for flanking. Once you get berserkers you're in for a treat: They kill stuff DEAD. And cause fear. Shield berserkers with two units of bloodsworn (bloodsworn are cheap and can eat the arrows and javelins and chase of skirmishers) and hit a flank. It will buckle fast.
Germanic longbowmen and night hunters fulfill the assassination role: Night hunters can infiltrate and remain hidden. They're also spearmen so they can rapidly kill a cavalry general. Finally, they cause fear. Use them to charge the enemy in the back where you see them wavering. Germanic longbowmen are archers and can thus do a lot of damage and have decent staying power due to their ammo capabity. Use them to kill skirmishers and then flank them around to shoot the enemy in the back.
Recap: Pin enemy with spears/wolf warrior/swordmaster, flank with bloodsworn/berserker, kill cav general with night hunters/hit weak spot with night hunters, shoot stuff with longbowmen.
Also, make sure to avoid long skirmishing phase: Your infantry has low armor. They do have the best shields ingame so they can survive a bit better now but they will still die very fast.
Roman Empire needed a constant expansion, when it reached its peak it began a slow and painful decay (even when the reasons of the decay also maybe too complex and subject of discussion).
The Roman’s expansion was blocked as I know, in east by the Parthians (Roman’s heavy infantry couldn’t match their cavalry). In the South by the Nubians, and in Europe by the GERMANS.
Actually the Teutoburg forest was a very expensive defeat (even when they did that “punitive campaign” you mentioend), they never recovered that army. And for some it even cost the “final blow” to the empire. The Huns arrived through there, so the Romans not only needed to fight the Huns, ALSO all the Germans tribes at once that were not under their control because they couldn’t centuries ago.
EDIT: Battle of Chalons
And while I certainly understand possible logistical issues and the challenges that the terrain and weather may have provided there really isn't much of a reason why the Romans couldn't have conquered and subjugated them just like they had the Gallic Celts - unless the German people were just too fierce and hostile to be properly put down.
The Germans were a heck of a lot closer to Rome than Brittania, Egypt, and Syria and that didn't seem to stop them from marching there and taking what they could. Thus I don't completely buy the "overextended" idea.
Before the Migration Period it was the Germans playing the defensive. And i have heard allot that Germany was lacking in Iron and Iron smithing.
Examples are, most weapons the germans used where spears becuse they need to save as much iron as they can for other things thats not war.
The game has a good example of that with units such as club levys and blood sworn but sadly their stats are weaker (but who said cheap weps makes you weak).
Also how Swords found in Germany (before conquest of Gual) where Celtic not Germanic. so its very possible that the Germanic people trade with the Celts allot.
As Rome got closer, the more Germanic people advance in weapons. Later the Germanic people had Roman Spathas or weapons that where influenced from it. but this is much later after Rome 2.
Now in real life the Germanic people where a very warlike people. Julius Ceaser says that Celts are warlike but can be civilized but Germans are complete Savages. as you can later tell in 9 A.D.
As for the game i dont get why they have to be weak. Club or not a good warrior is still a good warrior right? (wolf warriors are cool though)
(make a good unit with good stats but with crappy Weapon DMG)
and idd, legionairs are useless against skirmishers, form a levy wall, they will die but hold out long enough to kill hunderds with your skirmishers..
2nd thing i noticed. a head on attack doesn't work, hit an run tactics seem to work far better for me
Thanks.