Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
yup seems about right.
It is pretty, isn't it? If only the framerate didn't tank whenever there's more than 40 units on the map. XD
They even TURN AROUND on the walls and climb BACK DOWN instead of attacking!!! WTF?!?!!?
i am waiting on the walls and the ladders of the ai are just turning around
this sucks.... hope Assamply fix this fast
welcome to my limbo.
Hm and here I was hoping that the patch notes about allowing the AI artillery to come into range and attack walls was a good sign, as much as the note about reducing the number of flags needed to win.
I still have to test an AI siege since the update, but I really hope not to see any AI circling ladders...
I half-way want to wish you luck, and also not. Because if you do have issues, it means the issue is more prominant and they will be more pressured to fix it lol.
That way, no matter how stupid it is, if they have a good amount of troops and balanced units, they will take the town.
hahaha and there goes half the game...