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Military is nice to get stronger troops, but you need money for upkeep.
So i focus Economy and afterward Military.
You get both money and faster growth with bigger towns - so, Public Order, Food and TownSize is the tack I take. And Public order and Food is often needed to help expand territories as well.
As Romans, Hellenistic, or Punic cultures I go for the tech that gives bonus happiness and reduces corruption. Makes it so you have to worry less about balancing provinces and revolts plus you will have enough money to build anything you want all at once while having enough left over to bribe some cultures into being friends.
This is an important consideration. Hard not to exploit how OP Ballistae are for most factions. Also take this route - as well as the tech that grants Champions - as that choice also usually gives a fair upgrade to infantry as well. Just a few turns detour for oversized effect. As a minor point tho - find that the Objectives will present a bonus for research in Siageline - *after* I've already researched tech which unlocks Ballista lol
I never go past Tier 2 units, unless I an running Egypt and get Tarantine cavalry and Elephants inplace of the entire skimers camp tree. I never use artillery either, as the AI has no idea how to deal with it.