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Yeah, this is the sort of thing that would have been cool in this game. There really is no need for all of the factions to be so balanced in what they have acess to.
Just another idea already developed in Med Kingdoms Americas
which someone thought would unstreamline the game, I guess?
The Apache had this very ability,
and used it to acquire Horses for Cavalry and Firearm Skirmishers.
And the northern celts that I invaded across the Channel sometimes had 3 or 4 ballistas in each 20-stack.
Iceni are/were the least balanced side in the game. Chariots thankfully are not what they once were, but the Iceni get Chosen Swords (basically legionaries) early enough, along with ballistas and a good starting area. And if being imbalanced wasn't enough, the Iceni still have weird bugs: the penalty to them is that they get only 50% of the usual captives, yet they seemingly get 0% captives. And further, as my recent thread says, Unfettered Warriors army tradition doesn't boost their light infantry units whatsoever.
I think the area damage of these weapons needs to be nerfed a bit... I mean, I understand that a ballista round can roll through ranks of people, but it's a fairly small ball, it should annihilate about a soldiers width through the ranks - not 3 soldiers width worth of ranks. The exploding shots need to be altered as well, instead of being an explosion they should be an incendiary effect - still aoe, but it should just burn the troops to death not cause a massive explosion that displaces the entire unit. The fire could even persist as though it were one of those firepit defenses. As an aside, I've found that in the last patch normal ballista rounds are actually better at decimating massed troops than the exploding ones.
Regarding 0 captives, I've noticed this in the last patch too. Chariots are still good, but only if you flank with them - a head on charge with an iceni chariot seems to be suicidal now unless you're hitting skirmishers.
Having to encounter siege engines as barbarian tribes before having the ability to make them would be pretty cool, but I'd also settle for it being a tier 2 or tier 3 siege technology. I think part of the problem is that the buildings barbarians use to get their basic troops also come along with various artillery pieces. They need a separate building - which would hurt a little because barbarian settlements already get crowded with buildings - but, good! Then there might be a reason to actually use ladders/rams/towers.