Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Hoplites are broken....
After patch 9 I have noticed that my hoplites will NOT attack in hoplite wall or phalanx formation. They will move slowly in formation until the last 50 feet, then they break ranks like heathens and charge abandoning everything that make the greeks great. Anyone else noticing this? have they changed hoplite wall and phalanx to be a stationary only stance? because if thats the case that is absurd.
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Showing 1-12 of 12 comments
maestrowww Feb 4, 2014 @ 9:54pm 
а по русски можно?
Fun-O-Matic Feb 4, 2014 @ 10:26pm 
Originally posted by Sigmarswrath:
After patch 9 I have noticed that my hoplites will NOT attack in hoplite wall or phalanx formation. They will move slowly in formation until the last 50 feet, then they break ranks like heathens and charge abandoning everything that make the greeks great. Anyone else noticing this? have they changed hoplite wall and phalanx to be a stationary only stance? because if thats the case that is absurd.

This has been the case many patches ago. You need to click where you want it to go except clicking an opponent unit. It will continue to go moving that way in Hoplite formation. If you click any oppponents unit while in Hoplite formation, your unit will cease to be in that formation.

I do not think this is absurd.
Sigmarswrath Feb 4, 2014 @ 10:38pm 
It is slightly absurd I cannot click my hoplite to attack a unit without losing the formation.
Puppet Pal Clem Feb 4, 2014 @ 10:42pm 
Well i just played the game's multiplayer after update and my units staysed in formations like champs, and so did the enemies. It tells me CA has improved the overall formations. All they need is a little more time and it will be perfect.
Rabidnid Feb 4, 2014 @ 11:09pm 
Originally posted by Liquid:
Well i just played the game's multiplayer after update and my units staysed in formations like champs, and so did the enemies. It tells me CA has improved the overall formations. All they need is a little more time and it will be perfect.

I've found the same thing. Hoplite and pikes do badly if they are moving. The gaps between their units open up and then get flanked too easily. Ideally use a light melee unit to support them and cover the gaps when they open up.
AnimeCatGirl Feb 4, 2014 @ 11:10pm 
Originally posted by Liquid:
Well i just played the game's multiplayer after update and my units staysed in formations like champs, and so did the enemies. It tells me CA has improved the overall formations. All they need is a little more time and it will be perfect.

I don't think you understand what the OP is talking about. But I do agree the overall blobbyness is being ironed out patch by patch.

Pretty sure OP is talking about; Hoplites when ordered to attack while in Hoplite Wall(phalanx) or w/e it's called, disengage from formation and charge.

It's been like this for awhile and it's dumb.

They won't hold their formation and engage a unit the way Pikes do.

meaning to use the phalanx you pretty much have to have the enemy charge into you while you're stationary or you have to use your dexterity and physically walk them into the melee in formation, because if you accidentally click an attack order your units will break formation and charge.
Klutch Feb 4, 2014 @ 11:12pm 
By engaging the target you are telling the unit to break formation. As in Rome Total War 1, you will want to move your hoplites forward ignoring basically whats there, some units will snare your guys so you have to anticipate that and move your units to just that spot.

Phalanx is a powerful formation, the shorter speared hoplites are hardly effective fighting in it though in my experience.
GwynnTheGreen Feb 5, 2014 @ 12:26am 
The phalanx is a defensive formation. Idealy you'l want the enemy to come to you
Varmint Feb 5, 2014 @ 5:17am 
Originally posted by 79th CyberInsaneoHD:
The phalanx is a defensive formation. Idealy you'l want the enemy to come to you

It's a "we claim this ground" formation
And wherever it goes - the enemy can't be and won't be.
The phalanx portion of a line thus anchored - combined arms support troops can deploy and employ their own strengths.

What should happen - is that any troops opposing the Phalanx should be constantly giving ground - hopefully while maintating their own lines - in the hope that combat will take place somewhere else up or down the lines.

This sort of retrograde - even rudimentary backstepping - just isn't scripted for in unit behaviours. Even skirmisher units about face and run.

Excepting an opposing phalanx, the first consideration while confronting a phalanx is get the hell out of the way.
The second is find another way to defeat it - range or flank - or broken terrain.

And Zeus forbid one should ever have to face a well-drilled veteran phalanx that can maintain formation at a gait with great stamina.

Edit: Oops, I still confuse "phalanx" and "hoplite wall" terminology - and Pikes. Was mostly referring to Pikes in Phalanx here.
Last edited by Varmint; Feb 5, 2014 @ 6:27am
Fun-O-Matic Feb 5, 2014 @ 5:24am 
Originally posted by appanugu:
The second is find another way to defeat it - range or flank - or broken terrain.

And Zeus forbid one should ever have to face a well-drilled veteran phalanx that can maintain formation at a gait with great stamina.

I have tested this a bit. Disciplined Hoplites in formation should win vs undisciplined or not in formation attack units. I tested with legionnaires. Only way swords can win is if it flanks, regardless how small the flank whether only partial or the sword unit goes back to formation attack.

But it needs more testing though with different types of units, terrain and weather.
Sigmarswrath Feb 5, 2014 @ 6:25pm 
I just dont understand why pikes can maintain formation and move forward to attack, but hoplites break the hoplite wall and attack in non formation. Even sword units with shield wall will attack in formation.
Fun-O-Matic Feb 5, 2014 @ 9:18pm 
Originally posted by Sigmarswrath:
I just dont understand why pikes can maintain formation and move forward to attack, but hoplites break the hoplite wall and attack in non formation. Even sword units with shield wall will attack in formation.

Hoplites also stay in formation attack if you click the hoplites to attack.

However, just like the hoplites in hoplite formation, swords in shield wall formation will be taken out if you click the sword unit to attack an enemy unit.
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Date Posted: Feb 4, 2014 @ 9:43pm
Posts: 12