Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This has been the case many patches ago. You need to click where you want it to go except clicking an opponent unit. It will continue to go moving that way in Hoplite formation. If you click any oppponents unit while in Hoplite formation, your unit will cease to be in that formation.
I do not think this is absurd.
I've found the same thing. Hoplite and pikes do badly if they are moving. The gaps between their units open up and then get flanked too easily. Ideally use a light melee unit to support them and cover the gaps when they open up.
I don't think you understand what the OP is talking about. But I do agree the overall blobbyness is being ironed out patch by patch.
Pretty sure OP is talking about; Hoplites when ordered to attack while in Hoplite Wall(phalanx) or w/e it's called, disengage from formation and charge.
It's been like this for awhile and it's dumb.
They won't hold their formation and engage a unit the way Pikes do.
meaning to use the phalanx you pretty much have to have the enemy charge into you while you're stationary or you have to use your dexterity and physically walk them into the melee in formation, because if you accidentally click an attack order your units will break formation and charge.
Phalanx is a powerful formation, the shorter speared hoplites are hardly effective fighting in it though in my experience.
It's a "we claim this ground" formation
And wherever it goes - the enemy can't be and won't be.
The phalanx portion of a line thus anchored - combined arms support troops can deploy and employ their own strengths.
What should happen - is that any troops opposing the Phalanx should be constantly giving ground - hopefully while maintating their own lines - in the hope that combat will take place somewhere else up or down the lines.
This sort of retrograde - even rudimentary backstepping - just isn't scripted for in unit behaviours. Even skirmisher units about face and run.
Excepting an opposing phalanx, the first consideration while confronting a phalanx is get the hell out of the way.
The second is find another way to defeat it - range or flank - or broken terrain.
And Zeus forbid one should ever have to face a well-drilled veteran phalanx that can maintain formation at a gait with great stamina.
Edit: Oops, I still confuse "phalanx" and "hoplite wall" terminology - and Pikes. Was mostly referring to Pikes in Phalanx here.
I have tested this a bit. Disciplined Hoplites in formation should win vs undisciplined or not in formation attack units. I tested with legionnaires. Only way swords can win is if it flanks, regardless how small the flank whether only partial or the sword unit goes back to formation attack.
But it needs more testing though with different types of units, terrain and weather.
Hoplites also stay in formation attack if you click the hoplites to attack.
However, just like the hoplites in hoplite formation, swords in shield wall formation will be taken out if you click the sword unit to attack an enemy unit.