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Bir çeviri sorunu bildirin
I'd take 3 ballista
Royal Peltast General
5 Javelinmen (they are far better than archers or slingers, just have way lower range...)
4 Thorax Pikemen
3 Hoplites
2 Citizen Cav (use them to flank the enemy in the rear; have them charge into the rear of your enemies)
2 Thorax Swordsmen (keep these in reserve and use them where needed)
calvary is a necessity in any armies, they need to charge down skirmishers or else those skirmishers will wipe out your infantry. Through calvary is not as good as the ones in medieval 2 where they can fight alone as the main force, stil they are good enough for screening your flanks
If all goes according to plan the AI will take it's sweet sweet time marching towards you, have all your ballista target their general first, once he's dead start aiming for more elite melee units and cav, you don't need to kill or route them outright, just cause 50% or so casulties, if done correctly by the time the enemy meets your line with their own they'll almost immediately break, in which you proceed to just charge at their archers and watch them run. You take very minimal losses in open battle, and can pound cities into oblivion.
you sir are wrong calvary is not pointless, learn how to use them. and if you play on a harder challenge then normal, then no just having researched better weapons will not "own" all.
Sadly, have to agree here. AI doesn't aggressively enough counter arty on openfield - and certainly doesn't in sieges. A tad ironically, this is what I use cavalry for - counter-arty, distraction - and to chase down routing enemy to ensure they don't have to be fought again.
But as far as the combat goes - have to agree largely with @tinywars. Infantry in Rome2 is damn fast - and comparatively - cavalry too damn slow. For the more numbers with say good morale, fast pressed hoplites - you can extend your flanks to envelope the enemy - in much greater force than the half-sized cav units.
The tendency is to think intuitively about Rome2 Cavalry; that it should behave - well, as cavalry would: rapid flanks - foil skirmishers. But the inability to disengage, the relative slowness compared to spear infantry formations and the plethora of spear units and despite more HP's- nerfs the effectivenss of cav in game too much to warrant more than a few cav units in an all-purpose army.
4 levy pikes
Gerneral as Shock Calv
4 Thorax Swords
2 cheap archers to specifically target the general army(not for skirmishing match with others,if you do , you will lose)
2 Thesselian Calv
2 Cheapest calv to draw enemy calv out
2 Apis to win the calv and
what you want to do is to rush slowly with likes set up as a spartan shield formation and swords behind the phalanx to protect the rear of the pikes. Theses pikes are cheap and not a factor , basically a meat shield. General is behind the phalanx protected and the two cheap calv is out there drawing the enemy calv and with the apis take out the enemy calv, then the cheap calv turns and looks for skirmishers, this is vital because your pikes are vulnerable due to your lack of skirmishers. when the phalanx is close enough you will have no problem charging from the both sides with you Thes Calv since the Apis calv will hold soak up all the enemy calv so your Thess is free, Thsselian Calv with the stempede is vicious, 100+ charge bonus, aand not to expensive either. During this time your front line of Phalanx should be crumbling against pretty much any decent infantry and skirmishers so you must reinforce with thorax, they will hold for quiet a while and then the Gerneral charges head on in the middle for a knockout. If your Apis is still alive, you have surrounded the enemy 100 percent and hopefully the enemy general has nowhere to go while your cheap archers will take free shots at enemy general and hopefully take him out. This strategy is all about timing.