Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Navies can take over coastal cities, but the battle will be amphibious... that is your ships will have to run aground and your sailors will disembark. This process makes them extremely vulnerable.
When you board armies on navies what happens is you get the normal amount of troop transport ships created, but they are escorted by the warship navy and they move as a unit. If you go into battle you will have both the navy and the troop transports to command. I suggest you protect your troop transports.
2. Real navys ships can be larger, faster, and have a stronger hull.
3. what?
4. Think they can but they naval units lack in numbers.
5. archer towers allways shoot fire arrows with unlimited ammo.
Just to put it out their. Theirs a secret units that the Etruscans have. Etruscans have a Harpex balista that can shoot a harpoon and bring ships to you into melee.
Naval battles were the best thing about Empire, and were very fun in Shogun 2, but in Rome 2 I am not very impressed :(
Exactly.
Just let it be assumed that no "Transport Fleet Admiral" would ever set sail - without at least one token bona fide Naval Fighting Vessel as Escort - out of common sense principle and doctrinal CYA. Or even rule it so that any transports must at least be matched one-for-one in Fleet with Warships. In which case, it would be even easier to abstract the Transports.
And that if even that one were sunk - or a whole stack of Naval Fighting Vessels - the fate of the Transports would be decided - as they are defenseless. If you don't want them to be undefended - then defend them with a navy - and not defy intuition and try to make Transports into bona fide Fighting Vessels themselves.
If anything, one should have to build at docks any Dual Role Warship/Transport - and pay handsomely for being able to accomplish both roles at sea or land invasion.