Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Lewis Sep 11, 2024 @ 10:44am
Generals used as governors advice (DEI)
My question is, as Rome how would you ratio your generals Vs using them as governors? I've generally only ever used my faction leader as the governor of Rome whilst using the rest of my generals as, well, generals

Is this a viable method? Do you not bother using them as governors at all? Or do you use more as governors?
Last edited by Lewis; Sep 11, 2024 @ 10:45am
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wjpower2003 Sep 12, 2024 @ 4:10am 
I tend to have generals commanding active campaign legions and I use any spare slots by recruiting crap characters (usually with the cheapest body guard unit) and keep them garrisoned in settlements away from the front line.

That way their experience increases and they can accrue perk points for improvements which can be useful for things like improving tax income, empire maintenance, diplomacy and upkeep of local military units which will tend to drain your treasury quite quickly.

When I say "crap" characters, I mean characters with natural penalties in moral, melee attack and melee defence as they are a liability in battle so are best used as governers for improving non-military traits and global traits like economics and diplomacy.
Theoreticly you could also "Retire your active generals" First go banana's with them gaining xp in battle to rank up faster, and spend its skill points on those blue icons (been a while since i played) to focus on governorships, Especially the skill that lowers army/naval upkeep costs is an must have for long term games, i usually try to get that one on all my generals...
Last edited by Death Korps of Krieg; Sep 12, 2024 @ 10:23am
Wayz Sep 12, 2024 @ 1:13pm 
I turn them into admin in all capital regions and park admirals in harbours boosting further on top of their defence/transport role and focus in trade and anything income related. I use agents in the same way to stack even more income.
https://steamcommunity.com/sharedfiles/filedetails/?id=1520495369 This is early on on in campaign. I have another later that shows 40k in trade rolling in every turn lol.
Last edited by Wayz; Sep 12, 2024 @ 1:31pm
I asked your question to ChatGPT3, entering your exact question, this is the answer it gave me:

"Generals used as governors advice (DEI)
My question is, as Rome how would you ratio your generals Vs using them as governors? I've generally only ever used my faction leader as the governor of Rome whilst using the rest of my generals as, well, generals

Is this a viable method? Do you not bother using them as governors at all? Or do you use more as governors?"

ChatGPT zei:
ChatGPT
In Divide et Impera (DeI), managing your generals as governors vs. field commanders is a crucial aspect of effectively governing your Roman empire, especially since the mod introduces deeper mechanics like politics, loyalty, traits, and administration bonuses tied to characters. Here’s a breakdown of the approach to using generals as governors in Rome, considering DeI’s mechanics.

1. Balance of Governors vs. Generals:

Generals as Governors: It’s a good strategy to assign some generals as governors because in DeI, governors can provide important bonuses to provinces, such as improved public order, increased taxes, and reduced corruption. Many generals in DeI can develop administrative traits that enhance their value as governors over time.
Generals as Field Commanders: Field generals should primarily be used for military leadership, as they are critical for leading armies with high morale, better unit replenishment rates, and effective use of tactics.

2. How to Decide Governor vs. General Role:

Look at Traits and Skills: In DeI, each general develops unique traits that can make them better suited for either role. If a general has administrative, diplomatic, or economic traits (like “Administrator” or “Logistician”), you should strongly consider making them a governor. On the other hand, if they have military-oriented traits (like “Strategist” or “Brave”), they are better used on the battlefield.
Faction Leader and Heirs: Assigning your faction leader and heirs as governors, especially in Rome, can help stabilize public order, maximize income, and build loyalty among the nobility. Rome itself benefits from having your faction leader stationed there due to bonuses from the capital city.

3. Ratio of Governors vs. Generals:

Early Game: In the early game, you’ll need most of your generals leading armies to expand your territory and defend borders. You can afford to have just 1-2 governors at this stage—your faction leader being in Rome is a good default.
Mid to Late Game: As your empire grows, so does the importance of managing public order and economics. At this point, you’ll need more governors to administer key provinces. You might want a 1:1 or 2:1 ratio of generals to governors, meaning for every 2 generals, you assign 1 governor. This balances your need for strong field commanders with efficient provincial management.

4. Key Provinces for Governors (Rome Example):

Rome: Your faction leader or a trusted high-ranking family member should govern Rome. It’s the economic heart of your empire, and having a loyal, capable governor here will ensure high taxes and strong public order.
Border Provinces: Border provinces where you’re frequently raising and replenishing armies are also good locations for governors who have administrative and military traits, as they can improve unit replenishment, reduce costs, and increase loyalty.
Highly Populated or Economically Important Provinces: Assign governors to areas with high income potential, especially those rich in resources or trade hubs. Governors here can optimize taxation and minimize unrest, ensuring these regions remain profitable.

5. Benefits of Using Generals as Governors in DeI:

Public Order and Loyalty: Governors can maintain public order, crucial in DeI where expansion can quickly destabilize provinces. Governors with the right traits and skills will keep the population happy, reducing the need for military garrisons.
Economic Benefits: Governors often provide bonuses to taxation, trade, and production. These bonuses stack over time and can greatly improve your economy.
Cultural Conversion: In conquered regions, governors can speed up cultural assimilation, which is important for stabilizing and integrating new provinces into your empire.

6. Governor Traits to Look For:

"Logistician": Reduces army upkeep and provides bonuses to recruitment and replenishment, perfect for border provinces where you’re raising armies.
"Administrator": Offers bonuses to tax rate, public order, and corruption reduction. Ideal for governing central and high-income provinces like Rome or Carthage.
"Public Speaker": Increases public order through speeches and edicts. Perfect for newly conquered or unstable regions.

7. Generals and Political Dynamics:

Manage Loyalty: In DeI, generals can cause political problems if left without a role. Assigning someone with political ambitions to govern a province can be a good way to keep them occupied and loyal. On the other hand, a general who gains too much influence on the battlefield may pose a political threat if they start gathering too much power.
Avoid Overextension: Be careful not to spread yourself too thin with governors, as it might leave you short on field generals during critical military campaigns.

8. Final Thoughts:

Early Game: Focus on military expansion with a few key governors (faction leader and perhaps one more in a critical province).

Mid Game: Transition more generals into governorships as your empire expands and you need to stabilize key provinces.

Late Game: Balance governors and field generals to maximize both military and administrative efficiency. Make use of administrative and public order bonuses to keep your empire stable and profitable.

In conclusion, while it’s possible to focus mostly on using generals in the field, as your empire grows in DeI, you should adapt to assign more generals to govern provinces, especially those who develop administrative traits. A balanced approach will make your empire more stable and efficient in the long run.
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Date Posted: Sep 11, 2024 @ 10:44am
Posts: 4